
Do Dutch Wives Dream of Electric Eels? is a video game released in 1984 by Koei as part of its Strawberry Porno Game Series. The title is a reference to Philip K. Dick's novel Do Androids Dream of Electric Sheep?, which was adapted into the film Blade Runner. The game is a mix of RPG and adventure game elements, and its story revolves around sentient sex dolls masquerading as real women in the city of Tokyo.
| Characteristics | Values |
|---|---|
| Game Title | Do Dutch Wives Dream of Electric Eels? |
| Game Developer | Koei |
| Release Date | November 1984 |
| Genre | RPG, Adventure, Erotic Simulation |
| Game Series | Strawberry Porno Game Series |
| Platform | PC-88 / FM-7 |
| Reference | Do Androids Dream of Electric Sheep? by Philip K. Dick |
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What You'll Learn

The game's title is a reference to Philip K. Dick's novel, 'Do Androids Dream of Electric Sheep?'
The title of the 1984 erotic simulation game "Do Dutch Wives Dream of Electric Eels?" is a reference to Philip K. Dick's novel, "Do Androids Dream of Electric Sheep?". The game's title is a play on words, alluding to the novel that inspired the movie "Blade Runner".
In the game, the term "Dutch wife" refers to a sex doll, specifically in the Japanese context. The game revolves around advanced sex dolls that have become sentient and are masquerading as real women in the city. The player takes on the role of a private investigator tasked with tracking down these rogue sex dolls. The plot and setting draw direct parallels to the novel, exploring themes of artificial intelligence, sentience, and the blurred lines between humans and machines.
Philip K. Dick's novel, "Do Androids Dream of Electric Sheep?", delves into a futuristic world where androids have become increasingly human-like. The title itself poses a philosophical question, inviting contemplation about the nature of androids and their potential for dreams and emotions. The novel challenges the boundaries of what it means to be human and explores the complexities of artificial intelligence.
By referencing the novel in its title, "Do Dutch Wives Dream of Electric Eels?" invites players to consider similar themes within the context of the game's narrative. It prompts questions such as: Can machines become self-aware? Can they mimic human emotions and desires? What distinguishes humans from their artificial counterparts? These underlying philosophical inquiries add depth to the game, encouraging players to reflect on the nature of consciousness, identity, and the potential consequences of advanced technology.
Ultimately, the game's title, "Do Dutch Wives Dream of Electric Eels?", is more than just a clever pun. It serves as a thought-provoking homage to Philip K. Dick's influential novel, inviting players to engage with complex ideas and explore the ethical and philosophical implications of a world where the lines between humans and machines are increasingly blurred.
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The game is a mix of RPG and adventure game elements
"Do Dutch Wives Dream of Electric Eels?" is a video game created by Koei in 1984. The game is a mix of RPG and adventure game elements. It is part of Koei's "Strawberry Porno Game Series", an erotic simulation game made for the company's adult label. The title of the game is a reference to the Phillip K. Dick story "Do Androids Dream of Electric Sheep?", which was the basis for the movie Blade Runner.
In the game, the player takes on the role of a private investigator employed by the Oranda Corporation to find their missing "Dutch wife" (a slang term for a sex doll). The doll has gained sentience and is masquerading as a real woman somewhere in the city. The player must wander through Tokyo's red-light district, interacting with various characters and visiting locations such as restaurants and sex shops, to find the missing doll. The gameplay is open-ended, allowing players to pursue different paths and partners while gathering clues to achieve their main goal.
The game features RPG elements in its character statistics and progression. Players have randomly rolled stats that affect their performance in the game, including strength, agility, intelligence, constitution, and stamina. These stats likely influence the player's ability to navigate the game world and interact with other characters, although the specific mechanics are not detailed.
The adventure game elements come into play through the game's narrative and open-ended structure. Players are free to explore the red-light district, making choices about where to go and who to interact with. The game's story and setting create a sense of adventure as the player embarks on a unique and risqué quest.
Overall, "Do Dutch Wives Dream of Electric Eels?" blends RPG and adventure game mechanics to create a unique and provocative experience. The combination of these elements allows for a dynamic and unpredictable gameplay experience, as players must use their skills and resources to navigate the game world and achieve their objective.
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The game's setting is in Tokyo's red-light district
The 1984 game "Do Dutch Wives Dream of Electric Eels?" is set in Tokyo's red-light district. The game is a Philip K. Dick porn parody, with the title alluding to Dick's novel "Do Androids Dream of Electric Sheep?", which was the basis for the movie "Blade Runner". In the game, the player takes on the role of a private investigator, employed by the Oranda Corporation, who is tasked with tracking down a rogue sex doll. These "Dutch wives" are advanced sex dolls that have become sentient and are masquerading as real women in the city.
The red-light district setting is crucial to the game's narrative and gameplay. As the player roams the district, they encounter various locations and characters, including restaurants, sex shops, cops, gangsters, and, of course, women. The goal is to entice and interact with numerous women to uncover clues and determine which one is the missing "Dutch wife". The open-ended gameplay allows for different paths and sex partners while finding clues to achieve the main objective.
The red-light district provides a seedy and sensual backdrop to the game's story. It reflects the game's erotic nature and the protagonist's mission to uncover the truth behind the sentient sex dolls. The player must navigate this district, interacting with its diverse inhabitants and locations, to gather information and make progress in the game.
The setting also influences the gameplay mechanics. The player's stats, such as strength, agility, intelligence, and stamina, impact their ability to seduce women and gather information. The encounter rate stat also affects how often the player comes across potential clues or sex partners. The red-light district setting thus shapes the player's experience, creating a unique blend of eroticism and adventure as they strive to accomplish their mission.
Overall, the game's setting in Tokyo's red-light district establishes a distinct atmosphere and gameplay dynamic. It contributes to the game's overall theme of exploring the blurred lines between humans and machines, as well as the ethical implications of advanced sex dolls becoming sentient. The red-light district serves as a microcosm of desire, deception, and discovery, challenging the player to discern reality from fantasy in a world where sex dolls can come to life.
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The protagonist is a private investigator
The title "Do Dutch Wives Dream of Electric Eels?" is a reference to the Phillip K. Dick novel "Do Androids Dream of Electric Sheep?", which was the basis for the movie Blade Runner. In the context of the game, the title is a playful take on the novel, with "Dutch Wife" being Japanese slang for a sex doll, and an electric eel acting as a penis substitute.
In the game, the protagonist is a private investigator with a unique and risqué mission. They are employed by the Oranda Corporation to track down and retrieve their missing "Dutch wife" (a sex doll) which has gained sentience and is masquerading as a real woman in the city. The private investigator must navigate the seedy underbelly of Tokyo's red-light district, encountering cops, gangsters, and a host of women along the way.
The gameplay is open-ended, allowing players to make choices that impact the story and their relationships with various characters. The investigator's skills are measured by randomly rolled stats, including strength, agility, intelligence, constitution, and stamina, which influence their success in seducing women and gathering clues.
To accomplish their mission, the investigator must determine which women are human and which are advanced sex dolls in disguise. This leads to a series of encounters and investigations in the seedy underbelly of Tokyo, where the line between man and machine is blurred, and the truth is as murky as the neon-lit streets of the red-light district.
As the private investigator, players must use their wits, charm, and street smarts to navigate this dangerous and erotic world, making tough choices that will ultimately lead them to the truth behind the missing Dutch wife.
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The game features open-ended gameplay
The game "Do Dutch Wives Dream of Electric Eels?" features open-ended gameplay, allowing players to make choices that influence their path through the game. The game is set in Tokyo's red-light district, and the player takes on the role of a private investigator employed by the Oranda Corporation. The objective is to find their missing "Dutch wife" (a sex doll that has gained sentience).
The open-ended nature of the gameplay is evident in the multiple paths and choices available to the player. They must interact with various women, gathering clues to identify the missing Dutch wife. The player's success in seducing these women is influenced by randomly rolled stats, including strength, agility, intelligence, constitution, and stamina. This creates a unique experience for each playthrough, as different interactions and relationships can be formed with potential sex partners.
The game offers a blend of RPG and adventure elements, with the player navigating through the seedy underbelly of Tokyo, visiting restaurants, sex shops, and fighting cops and gangsters. The player must use their wit and charm to uncover the truth behind the missing Dutch wife, all while navigating the ethical implications of their actions.
The open-ended gameplay encourages exploration and experimentation, allowing players to shape their journey through the game world. The combination of RPG and adventure elements, along with the mature themes, creates a unique and immersive experience that challenges social norms and provides a thought-provoking narrative.
"Do Dutch Wives Dream of Electric Eels?" pushes the boundaries of what a video game can be, offering a provocative and unconventional experience that engages players in a world where the line between humans and machines is blurred, and the consequences of their actions are left to their imagination.
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Frequently asked questions
It is a video game released in 1984 by Koei.
It is an erotic simulation game and a Philip K. Dick porn parody. The title is a play on the book that inspired Blade Runner, "Do Androids Dream of Electric Sheep?". The game is set in Tokyo's red-light district, where the protagonist is a private investigator employed to find a missing Dutch wife (sex doll) that has gained sentience.
The player must entice numerous women to see which one is the real Dutch wife in question. The gameplay is open-ended, and players can end up with different sex partners while finding clues to achieve their main goal.




















