
Electric Wind God Fist (EWGF) is a move in the Tekken video game franchise. It was introduced as a hidden move in Tekken 3, specific to Jin Kazama. The move was later extended to other characters in subsequent games. EWGF is faster than the basic Wind God Fist due to its shorter wind-up time and quicker recovery time, making it a valuable asset in a player's arsenal. The speed and versatility of EWGF make it a powerful offensive weapon, but it can also be ducked by opponents. Executing EWGF requires simultaneous input of the final command and button, with the character shouting a word and displaying a larger electric effect. While considered challenging by some players, EWGF is recommended for those seeking to excel in the game, especially when playing as a Mishima character.
| Characteristics | Values |
|---|---|
| Introduced in | Tekken 3 |
| Available to | Jin Kazama, Heihachi Mishima, Kazuya, Reina |
| Faster than | Basic Wind God Fist |
| Damage in Tekken 3 | 30 |
| Damage in Tekken 5 | 25 |
| Damage in Tekken 6 | 26 |
| Damage in Tekken 7 | Same as the normal Wind God Fist |
| Faster than basic Wind God Fist due to | Less wind-up time |
| Frames | 11 |
| Recovery time | Faster than the regular WGF |
| Other names | Rising Uppercut |
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What You'll Learn

Electric Wind God Fist is faster than the basic Wind God Fist
The Electric Wind God Fist (EWGF) is faster than the basic Wind God Fist (WGF). This is a result of it being a just-frame move, meaning there is less wind-up time. In other words, it has a quicker recovery time. This makes it very useful in combos that require strict timing or positioning to be successful.
In Tekken 3, the EWGF has 10 frames of leniency for the forward, neutral, and down portions of the Crouch Dash. However, the diagonal and right punch must be inputted on the exact same frame. The EWGF is also safe on block and pushes the opponent back, similar to Force.
The speed and versatility of the EWGF make it a vital asset in every Mishima player's arsenal, especially for characters like Kazuya. It is a great offensive weapon and is the safest launcher for Mishimas. However, it should not be overused as the move can be ducked by the opponent.
Executing the EWGF requires the full input sequence to be performed simultaneously, with the final command and button inputted at the same frame. This can be challenging for some players, especially those with physical disabilities or limitations.
Overall, the EWGF's speed advantage over the basic WGF makes it a powerful tool in the Tekken games, but it requires practice and precision to master the input timing.
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It's a vital asset in every Mishima player's arsenal
Electric Wind God Fist (EWGF) is a vital asset for every Mishima player in Tekken 7. EWGF is one of the signature moves of the Mishima style of fighting karate. It was first introduced in Tekken 3 as a hidden move specific to Jin Kazama. However, by Tekken 4, all practitioners of Mishima Style Karate had access to it.
EWGF is a faster version of the basic Wind God Fist, with less wind-up time and a quicker recovery time, allowing players to connect more attacks. It is also safe on block and pushes the opponent back. These characteristics make it a great offensive weapon and a useful punishing tool, especially for characters like Kazuya.
While EWGF is not necessarily a requirement for success, it is highly recommended for new players to learn this move as soon as possible. It is the safest launcher for Mishimas and can be a crucial difference-maker when facing challenging opponents like Shin Akuma.
Some players may find it challenging to execute EWGF due to the precise and simultaneous input required. However, with practice and understanding of the correct input methods, it is achievable for most players.
In conclusion, while not mandatory, EWGF is undoubtedly a valuable addition to any Mishima player's arsenal in Tekken 7, providing them with enhanced offensive capabilities and punishing potential.
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It's a Just Frame move, requiring simultaneous input
Electric Wind God Fist (EWGF) is a powerful move in the Tekken video game series. It was introduced as a hidden move in Tekken 3, specific to the character Jin Kazama. The move has since been extended to other characters in the Tekken universe, such as Heihachi Mishima, and by Tekken 4, all practitioners of Mishima Style Karate had access to it.
Performing the EWGF move involves inputting a specific sequence of buttons simultaneously. The sequence varies depending on the character and game platform. For example, on a keyboard, it involves pressing three buttons at the same time. The move is challenging to execute, requiring practice and precision in timing.
The EWGF is a "Just Frame" move, a term originating from Fighting Game Communities. A Just Frame move requires precise timing, with the input occurring within a specific and small window of time. In the context of EWGF, the forward, neutral, and down portions of the Crouch Dash have some flexibility in timing, but the diagonal and right punch inputs must occur simultaneously and on the exact same frame. This precision in timing is what qualifies EWGF as a Just Frame move.
The EWGF is faster than the basic Wind God Fist due to its Just Frame nature, allowing for less wind-up time. This speed advantage grants players more opportunities to connect additional attacks and makes it a valuable tool for punishing opponents' whiffed attacks. The EWGF is also safer on block compared to the regular Wind God Fist, providing a strategic advantage in combat.
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It's safe on block and pushes the opponent back
Electric Wind God Fist (EWGF) is faster than the basic Wind God Fist due to its status as a "just-frame" attack, which means it has less wind-up time. This makes it safer on block and gives the player a 5-frame advantage. It also allows players to connect more attacks after it due to its quicker recovery time.
The EWGF is a vital asset in every Mishima player's arsenal, especially for Kazuya. It is a safe approach tool with a massive reward on hit. In Tekken 3, the EWGF has 10 frames of leniency for the forward, neutral, and down portions of the Crouch Dash. However, the diagonal and right punch must be inputted on the exact same frame. This version of the EWGF is 11 frames long and can punish anything that otherwise could only be punished with weaker moves.
The EWGF is an excellent move for defeating Shin Akuma in the Special Chapter, especially on higher difficulties. It is also useful for erasing Akuma's Gōhadōken. This ability to erase projectiles was introduced in Street Fighter X Tekken. Additionally, it is possible to replace the PEWGF input with SA 1 after landing a counter hit with Kazuya's Abolishing Fist (d/f+2).
The EWGF is a more advanced version of the Wind God Fist, which is considered to be training wheels before learning the EWGF due to its inferior properties. The EWGF is faster and has a quicker recovery time, making it safer on block and pushing the opponent back further than the regular Wind God Fist. This makes it a valuable move in combos that require strict timing or positioning.
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It's a useful punishment tool after whiffing an attack
Electric Wind God Fist (EWGF) is a powerful and iconic move unique to Mishima-style characters in the Tekken franchise. It is a faster and more powerful version of the Wind God Fist, a Wave dash launcher move. The speed of the EWGF makes it a valuable punishment tool after an opponent whiffs an attack.
EWGF is a "just frame" move, requiring the final command and button to be inputted simultaneously. This differentiates it from the regular Wind God Fist, which has a longer wind-up time. The move is executed by inputting the d/f and 2 buttons on the same frame. In Tekken 8, the just-frame requirement is removed when a user is in Heat, although it can still be performed in the traditional way without consuming any Heat energy.
The EWGF is faster than the basic Wind God Fist, giving it a quicker recovery time and making it safer on block. This allows players to connect more attacks and succeed in combos that require strict timing or positioning. The move also has a larger hitbox, making it less likely to whiff. These characteristics make it a valuable tool for punishing opponents after they whiff an attack.
The EWGF is particularly useful for defeating certain opponents, such as Shin Akuma in the Special Chapter, especially on higher difficulties. It can be used to punish moves that are -14 on block, giving players a +5 frame advantage. This makes it a crucial asset in any Mishima player's arsenal, especially for characters like Kazuya and Jin Kazama.
While the EWGF is a great offensive weapon, it should not be overused as it can be ducked by opponents. Additionally, it requires practice and familiarity with character movements to execute successfully. However, its speed and versatility make it a valuable punishment tool for players to utilize after their opponent whiffs an attack.
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Frequently asked questions
Electric Wind God Fist (EWGF) is a move in the Tekken video game series. It was introduced as a hidden move in Tekken 3, specific to Jin Kazama.
The EWGF is a Just Frame move, requiring the player to input the final command and button simultaneously. The character will shout a word, and a large electric effect will appear on their right arm.
The Electric Wind God Fist is mostly used by characters from the Mishima bloodline, such as Heihachi and Jin Kazama. However, any mimic character can use it as long as they are mimicking a character with access to the move.
The EWGF is faster than the basic Wind God Fist due to its shorter wind-up time. It also has a quicker recovery time, allowing players to connect more attacks afterward.
The EWGF is a versatile and fast move, making it a valuable asset for Mishima players, especially Kazuya. It is safer on block and has better properties than the basic Wind God Fist, making it a useful offensive weapon and punishment tool.











































