Electric Takken 7: A Challenging But Rewarding Experience

how hard is the electric takken 7

Electric attacks in Tekken 7 are considered difficult to master, requiring a lot of practice and muscle memory. The key to performing an electric attack is to input the directional buttons and the punch button simultaneously within a single frame. While it is challenging, players who can consistently execute electric attacks with characters like Jin and Kazuya are considered pros. The electric move is unique, allowing players to screw their opponents instead of launching them in the air, making it a powerful and game-breaking move. However, it is important to note that focusing solely on mastering electric attacks will not make one a better Tekken player overall, as it is just one move among thousands.

Characteristics Values
Learning electric Requires practice and muscle memory
Learning to do electric out of movement More difficult
Inputting within a frame Requires practice
Mastering electrics Makes you good at electrics, but not necessarily the game
True EWGF input f, n, d, d/f+RP
Timing Requires pressing d/f and 2 simultaneously on the same frame
Jin's electric Unique, screws the opponent, more damage, difficult to punish
Devil Kazuya Doesn't allow ducking under electrics
Electric Can be whiff punished on prediction+reaction
Electric Can be parried

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Mastering electrics takes practice and muscle memory

Mastering electrics in Tekken 7 takes dedication, practice, and the development of muscle memory. While there are guides and tutorials available to help improve your electrics, it is a move that requires a lot of time and repetition to master.

To perform electrics, you need to input f, n, d, d/f+RP, but the d/f and RP must be inputted on the exact same frame. This is a challenging aspect as the game runs at 60 FPS, giving you only a single frame to work with. The trick is to input your button at the exact same time you press 'd/f', and this requires a lot of practice to perfect. You can practice in training mode with 'command history' turned on to help you watch and adjust your inputs.

Even with consistent practice, some players still struggle to perform electrics out of movement, such as during a back dash, side step, or wave dash. This is where the true difficulty of mastering electrics lies. It is important to remember that while electrics are a powerful move, they are just one of thousands in the game, and focusing solely on mastering them will not make you a better Tekken player overall.

Additionally, electrics can be whiff-punished on prediction and reaction situations and can also be parried. This further highlights the importance of developing a broad range of skills and strategies in Tekken 7, rather than focusing on a single move, no matter how powerful it may be.

Overall, mastering electrics in Tekken 7 requires a combination of understanding the input mechanics, developing muscle memory through dedicated practice, and applying the move in different situations against various opponents. While it is a challenging move, with persistence and a well-rounded approach to improving your Tekken skills, players can eventually master the electrics and incorporate them effectively into their gameplay.

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It's harder to do electrics under pressure

Performing electrics in Tekken 7 can be challenging, and doing them under pressure is even harder. The electric wind god fist (EWGF) is a powerful move in the game, but it requires precise timing and practice to execute consistently. The move involves inputting a specific sequence of buttons within a tight frame. While it is possible to start slow, eventually, the inputs must be made simultaneously and at speed. This can be especially challenging under pressure, such as during a competitive match or when facing a strong opponent.

One user describes their experience with electrics in Tekken 7, noting that they practiced for two seasons and played around 2000-3000 matches to achieve a 60% consistency rate on a good day and 30% on a bad day. They mention that executing electrics under pressure can be difficult, and it takes a lot of practice to improve timing and muscle memory.

Another player shares their experience with Kazuya, a character in Tekken 7 with a unique electric move. They emphasize the importance of understanding the fundamentals of the game before focusing solely on mastering electrics. While electrics are a powerful tool, they are just one move among thousands in the game. This player also highlights the value of playing against other people to improve overall Tekken skills rather than solely focusing on electrics in practice mode.

To execute electrics consistently under pressure, players must develop muscle memory through dedicated practice. This involves repeating the input sequence over and over until it becomes second nature. Additionally, understanding the fundamentals of the game and having a broader strategy beyond just electrics is crucial. While electrics are flashy and powerful, they are not the only aspect of Tekken 7 that contributes to success. Players should strive to improve their overall game sense, character knowledge, and adaptability to different situations.

In conclusion, while electrics in Tekken 7 can be challenging to perform consistently under pressure, it is achievable through dedicated practice and a comprehensive understanding of the game. Players should focus on developing muscle memory for the input sequence, but also remember that electrics are just one part of the game. By balancing practice with a broader understanding of Tekken 7's mechanics and strategies, players can improve their performance under pressure and become more well-rounded competitors.

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Geese Howard is one of the hardest characters to play

Tekken 7 is a game that is easy to pick up but hard to master. While the basics are simple to learn, the game has a high skill ceiling, and players need to put in a lot of time and effort to improve. Each character has a sprawling list of moves—which exceed 100 button combos—that can be intimidating to new players.

Geese Howard is a character from the Fatal Fury series, and he also appears in The King of Fighters and Art of Fighting games. He is one of the most challenging characters to play in the Fatal Fury series, and his fights are focused and intense. Avi Krebs from GamingExcellence.com noted that Geese was the hardest character in the series to defeat.

Geese is famous for his special moves, which allow him to interrupt the player's attacks and counterattack. His "Knockdown Throw" is considered one of the best moves in fighting games, as it was one of the first reversal moves ever made. He is also known for his ability to reverse almost every strike intended for him due to his training in various Japanese martial arts, including Aikijutsu, Karate, and Jujutsu.

Geese's younger version in Neowave is also challenging to counter, as he has attributes like Deadly Rave, which has a notable amount of invincibility with a great hitbox. Additionally, his counter throws even work when no incoming attacks trigger them.

Overall, Geese Howard's unique abilities, challenging boss status, and intense fights make him one of the hardest characters to play in the Fatal Fury series and other games he appears in.

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Nina Williams is also a difficult character

Nina Williams is a character in Tekken 7 with a diverse moveset, but her defence is considered sub-par. She is a well-rounded character with a focus on offence, making her a strong choice for players who want a character with a wide array of different options. Nina is a technical character with a variety of options that can make her difficult to master, but also very difficult for opponents to read. She is one of the few backway characters, meaning that players need to back dash cancel (BDC) cleanly without the backway input coming out. Nina also has backway cancelling, a forward sway, half forward sway, and moves that have built-in mini-non-evasive sidesteps. Nina is a character that scales with the amount of skill a player has, and generally, there isn't a player that does all her most difficult stuff all the time. Nina demands precise control, and one needs to learn to "dance and perform to Nina's rhythm", especially when executing the harder stuff.

Nina's main points of offence are her Uppercut to Jab Step, Creeping Step, and Snakeshot, which allow her a quick transition to a crouching status, a sidestep, and her moves from the quarter circle forward (which include her chain throws). In the case of Snakeshot, she can also backway. Nina's fighting style is comprised of martial arts of Aikido and Koppojutsu in the ways of an assassin. She is classically known to have difficult things such as Sidestep 1 (SS1) Canceling and Instant While Standing 1 (iWS1), AKA Fluttering Butterfly combos. However, these are not absolute requirements for playing this character.

Nina's difficulty will make her more approachable for veterans of the series, especially those who have spent time playing her in previous entries. However, for new players, she may be a challenging character to master. Ultimately, Nina Williams is a difficult character in Tekken 7 due to her wide array of moves and techniques that require precise control and execution.

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Yoshi is hard to optimise

Yoshi, or Yoshimitsu, is considered a challenging character to optimise in Tekken 7. While some players enjoy the character's unique options and confusing game plan, others find that Yoshi is too weak and lacks cool moves from previous Tekken games.

Yoshi has a vast dictionary of moves, some of which are not very intuitive and require precise timing to execute. For example, pressing b, d/b at the right time results in a super evasive manoeuvre. He also has a large number of stances, such as KIN and Dragonfly, which can be confusing for players to remember and implement effectively.

Yoshi is a character that requires a lot of game knowledge to play well. He can put himself in many different positions, which can make him unpredictable and hard to hit. However, this also means that players need to be clever and creative to mitigate the risks associated with certain stances and positions. For example, using the flea or hovering stance can nullify an opponent's low game, but it also leaves Yoshi vulnerable to other attacks.

Some players find that Yoshi's combos are relatively easy to perform, as they often have the same enders. His basics are solid and easy to execute, and he has good punishers that create space between him and his opponent. However, to truly optimise Yoshi, players need to understand how to integrate his various stances, spins, and backflips into their gameplay effectively.

Overall, Yoshi is a character that requires dedication, creativity, and a deep understanding of the game to optimise. While some players may find him challenging, others appreciate the satisfaction that comes with mastering his unique playstyle.

Frequently asked questions

To perform electric attacks, or EWGF (Electric Wind God Fist), you need to input f, n, d, d/f+RP. However, the d/f and RP must be inputted on the exact same frame. The easiest way to practice electrics is in training mode with 'command history' turned on.

Electric attacks are very difficult to perform and require a lot of practice. The game runs at 60FPS, so you have a single-frame window to perform the attack. Even with practice, some players still struggle to perform the attack consistently.

Yes, electric attacks are worth learning because they are a very powerful move. Jin's electric attack, in particular, is considered to be the best move in the game. However, it is important to learn the fundamentals of the game first, rather than spending all your time trying to master electric attacks.

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