
The Electric Trial in Pokémon Ultra Sun and Ultra Moon is considered one of the hardest Pokémon games to beat. It is the fifth trial, taking place at the Hokulani Observatory on Ula'ula Island. To complete the trial, players must solve a series of puzzles created by Sophocles, who asks players to gather all the Charjabugs for him by moving them on roller panels to connect them and help charge the machine. After each puzzle, players will encounter a level 29 Electric-type Pokémon, such as Elekid, Electabuzz, and Totem Pokémon. The key to beating Electric-type Pokémon is to use Ground-type Pokémon, such as Diglett, Mudbray, and Barboach. Players can also use the move topsy-turvy to flip an opponent's stat boosts. Upon completing the trial, players will receive an Electrium Z crystal and the Professor's Mask.
| Characteristics | Values |
|---|---|
| Type of trial | Electric-type trial |
| Location | Hokulani Observatory, Ula'ula Island |
| Puzzle | Move the Charjabug on roller panels to connect them and help charge the machine |
| Pokemon to encounter | Elekid, Electabuzz, Totem Pokemon |
| Pokemon to use | Ground-types such as Diglett, Mudbray, and Barboach |
| Reward | Electrium Z, Introduction to Battle Agency, Professor's Mask |
| Additional tips | Use Malamar's move "topsy-turvy" to flip Pokemon stat boosts |
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What You'll Learn

Use Ground-type Pokémon like Diglett, Mudbray and Barboach
To beat the Electric Trial in Pokémon Ultra Sun, you'll need to take on Electric-type Pokémon. The key weakness of Electric-type Pokémon is Ground. So, a smart strategy is to use Ground-type Pokémon in your team, such as Diglett, Mudbray, and Barboach.
Ground-type Pokémon are powerful offensive options, being super effective against a lot of other types. They are immune to Electric-type attacks, making them ideal for this particular trial. Their strength is further highlighted by their ability to take half damage from Rock and Poison-type attacks.
However, it's important to remember that Ground-type Pokémon are weak against Water, Grass, and Ice-type attacks, so you may need to adapt your strategy if facing Pokémon with these attack types. Ground-type Pokémon are also ineffective against Flying-type Pokémon.
Additionally, certain dual-type Ground Pokémon have their own unique strengths and weaknesses. For example, Ground/Fire types are very weak against Water, while Ground/Ghost types are weak against Water and Grass. On the other hand, dual types like Ground/Dark and Ground/Electric have no weaknesses to the attacks of their respective types, making them highly resistant.
By utilising Ground-type Pokémon like Diglett, Mudbray, and Barboach, you can effectively counter the Electric-type Pokémon in the trial. Just be mindful of their weaknesses and be prepared to adjust your strategy accordingly.
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Solve the puzzles to charge the machine
To beat the Electric Trial in Pokémon Ultra Sun, you need to solve a series of puzzles using the Charjabug to line them up on a platform and charge the Ping Totem. Here's a step-by-step guide to help you through the process:
Step 1: Understand the Puzzle Mechanism
In front of you is a 3x3 grid with three Charjabug that you need to arrange into a straight line. At each of the four corners, there's a button that you can press to rotate the nearest four squares anti-clockwise. You can press these buttons as many times as you need to align the Charjabug.
Step 2: Complete the First Puzzle
For the first puzzle, press the top-left and then the top-right buttons. After solving this puzzle, you will be attacked by an Electric-type Pokémon.
Step 3: Complete the Second Puzzle
For the second puzzle, press the bottom-right, bottom-left, and then the bottom-left buttons again. After solving this puzzle, you will battle another Electric-type Pokémon, this time a Level 30 Electabuzz.
Step 4: Complete the Third Puzzle
For the final puzzle, press the bottom-left, top-right, top-left, and then the top-left button again. As you solve this puzzle, the Ping Totem will start to overload.
Step 5: Battle the Totem Pokémon
After the third puzzle, Sophocles' Togedemaru will try to absorb the excess electricity but won't be able to contain it all. At this point, the Totem Pokémon, Totem Togedemaru, will jump in to absorb the remaining electricity and challenge you to a battle. It will call Skarmory on its first turn, and Dedenne if its HP drops below approximately 2/3. Be cautious of Skarmory if you have Ground or Fighting-type Pokémon, as it can use Tailwind to boost its speed and that of its ally. Dedenne can also lower your Attack and Special Attack stats with Charm and Eerie Impulse, respectively.
Step 6: Receive Your Rewards
Once you defeat the Totem Togedemaru, the power will be restored to the observatory. Sophocles will reward you with an Electrium Z, and Molyne will give you a Steelium Z and the Professor's Mask for when you next see Kukui.
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Use Topsy-Turvy to flip Pokémon stat boosts
Topsy-Turvy is a move that can be used to reverse the stat changes of a target Pokémon. This means that if your opponent's Pokémon has boosted its attack stat, for example, Topsy-Turvy can reduce that attack stat back down. Similarly, if your opponent's Pokémon has lowered its defense stat, Topsy-Turvy can raise the defense stat back up. The effect of Topsy-Turvy depends on the specific stat changes that your opponent's Pokémon has made. If they have boosted their attack stat, Topsy-Turvy will reduce it, and if they have lowered their attack stat, Topsy-Turvy will raise it. This can be very useful if your Pokémon is struggling against an opponent that has boosted its stats or if you want to take advantage of an opponent that has lowered its stats.
Topsy-Turvy has 100% accuracy in Generation 6, making it a reliable move to use in battle. It targets a single adjacent Pokémon, so you'll need to make sure your Pokémon is close to the opponent's Pokémon that you want to affect. Additionally, when a Pokémon is holding Darkinium Z and uses its Z-Power, Topsy-Turvy turns into Z-Topsy-Turvy, which raises Attack one stage in addition to its usual effect of reversing stat changes.
To use Topsy-Turvy effectively, you'll need to pay attention to your opponent's stat changes. If they have boosted their attack stat, for example, you can use Topsy-Turvy to lower it and reduce the damage they can inflict on your Pokémon. Similarly, if your opponent has lowered their defense stat, you can use Topsy-Turvy to raise it and make them more vulnerable to your attacks. Combining Topsy-Turvy with other moves and strategies can also be beneficial. For instance, if you know your opponent's Pokémon relies heavily on its attack stat, you can focus on lowering that stat with Topsy-Turvy and then exploit their lowered attack power with your own Pokémon's strengths.
Keep in mind that Topsy-Turvy only affects stat changes and will not affect a Pokémon's base stats. So, if your opponent's Pokémon has naturally high attack stats, Topsy-Turvy won't be as effective in lowering their overall attack power. In this scenario, you may need to consider using other strategies or moves that directly target their attack stat or exploit their weaknesses in alternative ways. Additionally, since Topsy-Turvy only targets adjacent Pokémon, positioning your Pokémon strategically on the battlefield is crucial to ensure you can successfully use this move against your desired target.
By incorporating Topsy-Turvy into your battle strategy, you can turn the tide of a battle by manipulating your opponent's stat changes to your advantage. It's a versatile move that can be used defensively to reduce the effectiveness of your opponent's boosted stats or offensively to exploit their lowered stats. With its high accuracy and unique effect, Topsy-Turvy is certainly a move worth considering when facing off against powerful opponents in Pokémon Ultra Sun.
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Collect all the Charjabugs
To collect all the Charjabugs in the Electric Trial in Pokémon Ultra Sun, you must first enter the Hokulani Observatory. Here, you will learn about the Charjabug power system. Before the trial can begin, you must gather all the Charjabugs. Three Charjabugs are hiding outside the observatory: two are in the bushes in the central lot, and the last one is next to the bus. Once you've found all three, return inside the observatory to start the trial.
To begin the trial, you must align the Charjabugs in specific formations using four buttons to rotate their positions. The first sequence is to create a straight horizontal line at the top of the roller. The second sequence is to create another straight horizontal line at the bottom of the roller. The final sequence is to form a diagonal line connecting the top and bottom lines.
After the third line has been formed, the Pinger gets too much power, and the cables feeding it electricity detach. The device then turns to point at the Charjabugs, threatening to blast them. At this moment, Totem Togedemaru appears and absorbs the remaining electricity with its Lightning Rod before challenging the player.
In the Totem Togedemaru battle, it will call Skarmory on its first turn and Dedenne if its HP falls below approximately 2/3. If its HP drops below 2/3 before calling an ally, it will call Dedenne first, then Skarmory.
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Prepare for the Totem Pokémon boss battle
To prepare for the Totem Pokémon boss battle, you must first complete a series of tasks and battles. Here is a step-by-step guide to help you get ready for the Totem Pokémon encounter:
Puzzle Solving
The first part of the trial involves puzzle-solving. You will need to arrange three Charjabug in a straight line on a 3x3 grid by rotating the panels using buttons at each corner. This step is crucial to charging the Ping Totem, which is used to summon the Totem Pokémon. You can reset the puzzle if you get stuck, and there are no penalties for doing so.
Battles with Electric-type Pokémon
After each puzzle, you will be attacked by an Electric-type Pokémon. These battles are necessary to increase the power of the Ping Totem. The first battle is against a Level 29 Elekid, and the second is against a Level 30 Electabuzz. These battles must be won to progress towards the Totem Pokémon encounter.
Understanding the Totem Pokémon's Abilities
The Totem Pokémon you will face is Totem Togedemaru, which has the ability to absorb electricity with its Lightning Rod. It can call upon allies during the battle, including Skarmory and Dedenne. Skarmory can increase its and Togedemaru's speed with Tailwind, use Torment to prevent you from using the same move, and employ Stealth Rock to damage Pokémon switching in. Dedenne, on the other hand, can use Charm and Eerie Impulse to significantly lower your Attack and Special Attack stats, respectively.
Strategies and Recommended Pokémon
To counter the Totem Pokémon and its allies, it is recommended to have a Malamar at the front of your party. Malamar has a move called Topsy-Turvy, which flips an opponent's stat boosts. This can be effective against the stat-lowering moves of Skarmory and Dedenne. Additionally, Ground-type Pokémon such as Diglett, Mudbray, and Barboach are effective against Electric-type opponents, so consider having them on your team if they are sufficiently evolved.
By following these steps and strategies, you can effectively prepare for the Totem Pokémon boss battle and increase your chances of victory.
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Frequently asked questions
The Electric Trial is a series of puzzles, with a battle against an Electric-type Pokémon after each puzzle. To beat the trial, you need to use the right Pokémon to counter Electric-type Pokémon. Notable Ground-types include Diglett, Mudbray, and Barboach.
Before starting the trial, visit the PokeCenter to prepare for the Totem Pokémon boss battle. After each puzzle, you will be attacked by an Electric-type Pokémon, first Elekid, then Electabuzz, and finally the Totem Pokémon.
After completing the trial, Sophocles will give you an Electrium Z.
The Electric Trial is located at the Hokulani Observatory on Ula'ula Island. You can access Mount Hokulani via bus stop on Route 10.
The final puzzle is a mystery that you will have to figure out on your own.











































