Countering Electro Giant In Clash Royale: Strategies For Victory

how to counter electro giant clash royale

Clash Royale's 100th card, the Electro Giant, is a powerful tool for players. Its electric generator stuns and damages enemy units within a 3-tile radius. With high hitpoints and moderate damage, it's a force to be reckoned with. However, it's not unbeatable. Knowing its weaknesses is key to countering it. Ranged cards like the Musketeer and Sparky are effective, as the Electro Giant only zaps enemies within a close radius. Inferno Towers, placed in the middle of the arena, can also take out the Electro Giant without taking damage. Other counters include the Mini Pekka, Fisherman, and Zappies.

Characteristics Values
Card type Epic card
Elixir cost 7 or 8
Attack type Single-target, building-targeting, melee, ground
Hitpoints Very high
Damage Moderate
Enemy units in a 3-tile radius Damaged and stunned for 0.5 seconds with each hit
Appearance Resembles the Giant but wears gloves, goggles, and carries an electrical device on his back
Counter cards Sparky, Inferno Tower, Cannon, Mini Pekka, Pekka, Zappies, Fisherman, Musketeers, Prince, Three Musketeers, Inferno Dragon, Recruits, Barbarians, Lumberjack, Hunter, Skeleton Army, Minion Horde

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Sparky: Electro Wizard is a terrible defence, but Sparky is a good counter

In Clash Royale, the Electro Giant is a heavy tank card that costs 8 elixir. It moves slower than the Goblin Giant and punches for less damage, but it has a unique counter mechanism with an electric generator on its back. When attacked by the princess tower, it reflects zap damage and stuns it.

Now, when it comes to countering the Electro Giant, Sparky is a good option. Sparky can effectively counter the Electro Giant even if you panic and drop it right on top. While the Giant may still reach the tower, it will deal less damage, and Sparky can take it out. Additionally, you can build a counter-push with Sparky.

On the other hand, the Electro Wizard is a terrible defence against the Electro Giant. The Electro Wizard possesses stunning abilities that can force Sparky to reset. It can also be used to support a Giant by resetting Sparky or Inferno Towers, preventing the tank from being taken out in one shot. However, a well-placed Sparky can still defeat the Electro Wizard.

The Electro Wizard is a 4-elixir legendary troop with a unique attack. Its attacks can hit up to two units simultaneously and cause mini-stuns, making it effective against certain troops like Sparky. It deals spawn damage in a small area, acting like a zap and resetting enemy troops' targets. Despite its annoying attack, the Electro Wizard is relatively easy to counter.

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Inferno Tower: Costs 6 elixir and can take out the Electro Giant without taking damage

The Electro Giant is a formidable opponent in Clash Royale, with its electric generator mounted on its back, it can stun and deal significant damage to towers. However, the Inferno Tower is an effective counter to this giant.

The Inferno Tower, costing 6 elixir, can be a smart choice to counter the Electro Giant. When placed in the middle of the arena, it can take out the Electro Giant without taking any damage. This is a strategic move as it provides a good elixir trade, and the Inferno Tower's range can keep it safe while dealing damage to the Electro Giant.

To ensure the Inferno Tower's effectiveness, it should be placed 4 tiles from the river and 3 tiles from the defending Crown Tower. This placement is a common strategy used against building-targeting units. By positioning it correctly, the Inferno Tower can defeat the Electro Giant before it gets within the range of its zap attack.

While the Inferno Tower is a strong option, it is not infallible. Opponents can employ various tactics to counter it. For instance, they can use swarms to distract the Inferno Tower, giving their Electro Giant more time to approach and stun it. Therefore, it is crucial to be aware of possible counter strategies and adapt your gameplay accordingly.

In addition to the Inferno Tower, other counters to the Electro Giant include the Cannon, Mini Pekka and Pekka, and Zappies. These options can effectively take down the Electro Giant while staying alive. However, it is important to place them strategically to ensure their success.

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Cannon: Costs 3 elixir and can divert the Electro Giant's attention

The Electro Giant is a powerful card in Clash Royale, costing 7 or 8 elixir to deploy and boasting very high hitpoints and moderate damage. It moves slower than the Goblin Giant, but its electric generator-mounted back has a unique counter mechanism. Every time it is attacked by a princess tower, it reflects 120 zap damage and stuns it for 0.5 seconds, causing the tower to take damage before the Electro Giant even lands a punch.

One effective counter to the Electro Giant is the Cannon, which costs just 3 elixir. The Electro Giant will divert its attention towards the Cannon, allowing the princess tower to attack it together with the Cannon, taking it out before it can reach the tower. This strategy ensures that even though the Cannon is destroyed, your tower remains protected.

The Cannon is a particularly good counter to the Electro Giant as it cannot be pulled by his support troops, unlike other buildings. However, it is vulnerable to damaging spells like Lightning, so be cautious of your opponent's card choices.

The Electro Giant's high elixir cost can also be used to your advantage. Its deployment may leave your opponent vulnerable to a push in the other lane, so consider having some cheap troops on hand to defend or be prepared to trade towers. If ignored, the Electro Giant can easily take out a Crown Tower, so don't leave it unattended unless you are both racing for each other's towers in Sudden Death.

Additionally, consider using cards like the Inferno Dragon or Inferno Tower, which can quickly defeat the Electro Giant if placed correctly. Place the Inferno Dragon as far as possible to the side, ensuring the Electro Giant does not walk towards it.

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Mini Pekka and Pekka: Heavy hitters that can take out the Electro Giant effectively

Mini Pekka and Pekka are two of the best cards to counter an Electro Giant in Clash Royale. The Electro Giant is a heavy tank card that costs 8 elixirs to deploy. It has a slower attack speed than a regular giant, but it has a counter mechanism with an electric generator on its back that reflects damage onto the princess tower.

Mini Pekka is a rare card that costs 4 elixirs to deploy. It has fast movement speed and high attack damage, making it a versatile troop that fits well with many different decks. Mini Pekka's low-elixir cost and high DPS make it ideal for defence, especially against beatdown win conditions. Its high DPS allows it to take out support troops like the Musketeer, Electro Wizard, Wizard, Mother Witch, or Magic Archer in one shot. Additionally, Mini Pekka can survive most spells, making it a formidable option on your side of the field.

However, Mini Pekka's attack speed is slower than other mini-tanks, and its health pool is not as high. Thus, it can be distracted and eliminated by cheap support troops like Skeletons, Guards, Archers, or Goblins.

Pekka is another heavy-hitting troop with a slow attack speed. Both Mini Pekka and Pekka can take out the Electro Giant effectively, but your tower will take some damage in the process.

Other cards that can counter the Electro Giant include Sparky, Inferno Dragon, Prince, and the Three Musketeers.

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Zappies: Can be used to chain stun the Electro Giant and prevent him from punching the tower

When playing Clash Royale, you may find yourself facing the Electro Giant, a heavy tank card that costs 8 elixir. While the Electro Giant may be slower than the Goblin Giant, it has a unique ability to reflect zap damage and stun the princess tower. This means that the tower starts taking damage before the Electro Giant even lands a punch.

One way to counter the Electro Giant is by using Zappies, a rare card unlocked from Hog Mountain (Arena 10). Zappies spawn three single-target, air-targeting, medium-ranged ground troops with moderate hitpoints and low damage. They are deployed in a triangle formation and each of their attacks stuns the target for 0.5 seconds.

When using Zappies against the Electro Giant, it is important to place them just right so that they stagger their attacks and chain stun the giant. This will prevent the Electro Giant from punching the tower. The Zappies' stun ability can cripple buildings, especially the Inferno Tower, and with their constant stuns, they can leave the Crown Tower barely able to shoot.

While some players consider Zappies to be underused and underpowered, they can be effective against the Electro Giant if used correctly. By staggering their attacks, you can take advantage of their stun ability and prevent the Electro Giant from dealing damage to your tower.

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Frequently asked questions

The Electro Giant is weak against ranged cards, so cards like Sparky, Musketeer, Inferno Dragon, Inferno Tower, Mini Pekka, and Pekka are all effective counters.

If you don't have Sparky, other cards that can counter the Electro Giant include the Inferno Dragon, Inferno Tower, Mini Pekka, Pekka, Prince, and Lumberjack.

The Cannon is a good counter to the Electro Giant and only costs 3 elixir. Another cheap option is to use the Zappies, which can be placed to stagger their attack and chain stun the Electro Giant.

Avoid using swarms like the Skeleton Army, Goblins, or Minion Horde as they will be easily taken out by the Electro Giant's zaps. Also, avoid using the X-Bow as it will be quickly taken out and your tower will be punched.

The Electro Giant is an Epic card unlocked from the Rascal's Hideout (Arena 13). It spawns a slow, single-target, building-targeting, melee, ground troop with very high hitpoints and moderate damage. It zaps nearby troops that attack him, stunning them for 0.5 seconds with each hit.

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