
In the Batman Arkham video game series, players often encounter enemies with electric sticks or batons. These weapons can be challenging to deal with due to their ability to shock players if they get too close. One strategy to disable electric sticks in the game is to use the `disarm and destroy` combo move, prioritizing breaking the enemy's weapons during combat. Additionally, players can use the REC gadget to temporarily disable the electric batons. In some game versions, the batclaw can be used to discharge electricity from the sticks. Players can also try jumping over the enemies or striking them from behind to avoid direct contact with the electric sticks.
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What You'll Learn

Use the REC gadget to zap the electric sticks
The Remote Electrical Charge gun, also known as the REC Gun or REC, is a crucial gadget in Batman's arsenal for dealing with electrified enemies. Here's how you can use the REC to zap the electric sticks and disable them effectively:
Acquiring the REC Gun:
In the Batman: Arkham Knight game, you can obtain the REC Gun early on. When you enter the GCPD evidence room, you will find the Remote Electrical Charge Gun displayed behind glass. To acquire the gun, simply smash the glass and pick it up. This early acquisition can give you a significant advantage when facing electrified enemies.
Understanding the REC's Function:
The REC Gun is a versatile weapon that serves multiple purposes. Firstly, it can be used to shock people with electricity, temporarily stunning them. Secondly, it can be employed to power up generators and industrial electromagnets, which can be useful for solving riddles or manipulating the environment. The REC is particularly effective when used around enemies with weapons, as it can cause them to fire accidentally, creating a distraction that you can use to your advantage.
Upgrading the REC:
In both Batman: Arkham City and Arkham Knight, you can upgrade the REC with the Freeflow gadget upgrade. This enhancement allows you to chain electricity to multiple targets nearby, increasing its effectiveness in combat situations. The upgrade powers up the REC so that when used, it discharges electricity to nearby targets, including those with electric sticks.
Using the REC to Zap Electric Sticks:
When facing enemies with electric sticks, the REC becomes a valuable tool. By using the quickfire command for the REC (LT+B for Xbox and L1+O for PlayStation), you can discharge electricity towards the electric sticks. This will cause the electricity to flow back to the enemy, stunning them and disabling the electric sticks. This tactic is especially useful when dealing with armoured enemies or enemies with stun batons, as the electric discharge can knock them down or disorient them.
Combining the REC with Other Gadgets:
For maximum effectiveness, combine the use of the REC with other gadgets. For example, the Batclaw can be used to pull enemies closer while also discharging electricity from the electric sticks. Additionally, the freeze cheese gadget can be employed to immobilize enemies briefly, making it easier to target them with the REC and disable their electric sticks.
By following these steps and utilizing the REC effectively, you can successfully zap the electric sticks and disable them, giving you an advantage in combat situations and allowing you to overcome electrified enemies in the Batman: Arkham games.
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Use the disarm and destroy combo move
The Special Combo Disarm and Destroy is a move in Batman: Arkham City that allows Batman to grab and destroy a nearby enemy's weapon. This move can be used to permanently disable a variety of weapons, including firearms, blunt objects, sharp objects, and projectiles. It is the only way to actively destroy certain projectiles, such as liquor boxes.
To perform the Disarm and Destroy combo move, players must first upgrade their combat skill to unlock the ability. Once unlocked, players can use the combo by racking up a combo multiplier, which turns the numbers yellow, and then pressing the designated button (Y on a 360 controller or keyboard).
This move is tremendously useful as it not only clears the area of dangerous weapons but also gives the character brief invincibility while performing it. It can be used repeatedly in battle to disable multiple weapons and even works on enemies without weapons, resulting in a simple Special Combo Takedown.
The Disarm and Destroy combo move can also be performed by certain characters in other Batman games, such as Deathstroke in Arkham Origins and Batgirl and Azrael in Arkham Knight.
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Prioritise medic take-downs
When facing electrified enemies in Batman: Arkham Knight, it's important to prioritise taking down the medics first. Here are some strategies to keep in mind:
- Silent Takedown: Lure enemies, including medics, to your position using the underground vent systems. Employ silent takedowns and then utilise a Fear Multi-Takedown to eliminate up to three enemies at once. This prevents the medic from reviving their allies.
- Batclaw Takedown: The Batclaw is highly effective against medics. It can pull enemies towards you while discharging any electricity they may be carrying. This move also ignores defence, making it a powerful option.
- Freeze Cheese: This tactic involves using the freeze cheese to immobilise enemies, including medics, making it easier to take them down.
- Quickfire Gadgets: Keep electrified enemies, including medics, at bay by utilising quickfire gadgets. This can help create distance and buy you time to plan your next move.
- Pre-combat Sabotage: If you have the Disruptor upgrade, you can sabotage medic packs before the fight even begins. This will render the medics' abilities useless, giving you an advantage during the battle.
- Beatdown or Combo Takedown: A direct approach can also be effective. Perform a beatdown or combo takedown on medics to prevent them from reviving and electrifying other enemies.
Remember, by prioritising the takedown of medics, you can significantly reduce the threat posed by electrified enemies and turn the tide of battle in your favour.
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Use the batclaw to pull enemies closer and discharge electricity
The Batclaw is a versatile tool in Batman's arsenal, and it can be used to effectively disable electric sticks. When dealing with electrified enemies, the Batclaw can be employed to pull them closer while simultaneously discharging the electricity. This dual functionality offers a strategic advantage in combat.
In the game Batman: Arkham Asylum, the Batclaw proves to be particularly useful against electrified foes. By using the Batclaw, players can not only close the distance with these enemies but also neutralize the electrical threat they pose. This tactic is especially valuable when facing multiple adversaries, as it allows Batman to disrupt their offensive capabilities.
The process of using the Batclaw to discharge electricity involves precise timing and execution. Players must aim the Batclaw at the electrically-charged enemy and activate it. As the Batclaw retracts, it will pull the enemy closer while also dissipating the electricity surrounding them. This action helps to ensure that Batman can engage in close-quarters combat without the risk of electric shock.
It's important to note that while the Batclaw can discharge electricity, it may not always be the optimal strategy. In some cases, players might prioritize taking down medics or using quickfire gadgets to keep electrified enemies at bay. Additionally, other tools like the freeze grenade can be employed to temporarily incapacitate electrified foes while dealing with other threats.
The Batclaw's ability to discharge electricity makes it a valuable asset in Batman's arsenal. By pulling enemies closer and neutralizing their electric weapons, Batman can more effectively engage in hand-to-hand combat. This tactic showcases the strategic thinking and innovative use of gadgets that define Batman's unique fighting style.
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Use the freeze cheese
To disable the electric sticks in Batman: Arkham Asylum, you can use the freeze cheese. This involves using the freeze grenade to immobilise enemies. This works especially well when dealing with multiple enemies, as you can freeze one of them long enough to drop the other.
The freeze cheese can be used effectively to trap a priority target, such as an electrified enemy, while you focus on the rest. This tactic can be used to great effect in crowd control. You can also use the REC (electric gun) to temporarily disable the electric sticks, turning them into regular brutes.
The freeze grenades can be used multiple times on the same enemy, as they last for a long time. Once the enemy recovers, you can use the freeze grenade again. This tactic can be useful when dealing with enemies in groups, as it allows you to focus on one enemy at a time.
It is important to note that the REC gun may not dissipate the electric charge on the enemy. However, the freeze grenades can be a useful alternative in such cases.
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Frequently asked questions
Use the remote electrical charge on the enemy when you have a charged combo meter. Press Alt + 2 on the keyboard, X + Y on Xbox, and Square + Triangle on PlayStation.
Yes, you can use the \"disarm and destroy\" combo move or the REC gadget to disable electric sticks.
In Knight, you can get it from the police evidence lockup. In City, you get it during the first Joker mission.
You can use the batclaw (left trigger + Y, or triangle) to shut off the electrification.









































