
Electric-type moves in the Pokémon games fall into one of two categories: physical or special. Prior to Generation IV, all Electric-type moves were considered special, but since then, they may also be physical depending on the attack. Electric-type moves are super effective against Flying- and Water-type Pokémon, but Electric-type Pokémon are weak to Ground-type moves. There are 73 Electric-type Pokémon, constituting 7.12% of all Pokémon, and tying with Dragon-type as the fourth rarest type.
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What You'll Learn
- Electric-type moves are super effective against Flying and Water-type Pokémon
- Electric-type Pokémon are weak to Ground-type moves
- Electric-type moves were special prior to Generation IV
- Electric-type Pokémon cannot get paralysed from certain Abilities
- Electric-type moves can be physical or special depending on the attack

Electric-type moves are super effective against Flying and Water-type Pokémon
In the context of Pokémon battles, the type of a move determines whether it is physical or special. The type of move that will be most effective in a battle depends on the types of the Pokémon involved. For example, Electric-type moves are super effective against Flying and Water-type Pokémon, but not against Rock-type Pokémon.
Prior to Generation IV, all Electric-type moves were special, but now they can also be physical depending on the attack. This change is known as the Physical/Special split and allows Pokémon to use moves from a wider variety of types. For example, a Pokémon with Protean or Libero will become an Electric-type Pokémon if it uses an Electric-type move.
Electric-type moves are some of the strongest in the game, with 50 Electric-type moves as of Generation IX, making up 5.35% of all moves. They are super effective against Flying and Water-type Pokémon because these types are particularly vulnerable to electric attacks. However, Electric-type Pokémon are weak against Ground-type moves.
The effectiveness of Electric-type moves can be modified by certain abilities and items. For example, the ability Volt Absorb heals the Pokémon when hit by an Electric-type attack, and the ability Motor Drive raises the Pokémon's speed. The items Zap Plate and Magnet increase the power of Electric-type moves by 20% when held, and the Electric Gem increases the power by 30% when held and then is consumed.
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Electric-type Pokémon are weak to Ground-type moves
Electric-type Pokémon are strong against Flying- and Water-type Pokémon. Electric-type moves are super effective against these types. In the first season of the Pokémon animated series, and during Generation I, it was often assumed that Rock-type Pokémon were unaffected by Electric-type attacks. This was likely due to the fact that Rock-type Pokémon were often also Ground-type and thus immune to Electric-type moves. However, Rock-type Pokémon with no secondary type were actually weak to Electric-type attacks.
In the Pokémon games, the type of a damaging move determines whether the move is physical or special. This was the case up until Generation IV, after which the Physical/Special split was introduced. This change allowed Pokémon to use moves from a wider variety of types. For example, Sneasel, which has a greater Attack than Special Attack, was not effective at using Special Attacks prior to Generation IV, as all Ice-type and Dark-type moves were special. With the introduction of the Physical/Special split, new physical moves were added, such as the Psychic-type moves Zen Headbutt and Psycho Cut.
Electric-type Pokémon are immune to paralysis. They are also able to boost the power of their moves through abilities such as Transistor, which increases the power of Electric-type attacks by 50%Charge, which doubles the power of the next Electric-type move the Pokémon uses.
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Electric-type moves were special prior to Generation IV
Electric-type moves were classified as special before Generation IV. This classification determined that damage calculation was performed using the user's Special Attack and the target's Special Defense. This was known as the Physical/Special split, where the type of damaging move determined whether it was physical or special.
The Electric type is one of the eighteen types in the Pokémon games. Electric-type moves are super effective against Flying- and Water-type Pokémon, while Electric-type Pokémon are weak to Ground-type moves. In Generation I, Electric-type Pokémon could not become paralysed by damage-dealing Electric-type moves, but they could be paralysed by other means. From Generation VI onwards, Electric-type Pokémon cannot be paralysed at all.
The Electric type is tied with the Normal type for having the fewest weaknesses. All Electric-type moves introduced in Generation I have names beginning with the word "Thunder". In the first season of the animated series and during much of Generation I, it was often wrongly assumed that Rock-type Pokémon were unaffected by Electric-type attacks. This was likely because most Rock-type Pokémon at the time were part Ground-type and thus immune to Electric-type moves.
The Physical/Special split allowed Pokémon to use moves from a wider variety of types. For example, before Generation IV, Sneasel, which has a much greater Attack than Special Attack, was not effective at using moves with STAB, as Ice-type and Dark-type moves were both special. Several new moves were introduced to give more balance to formerly all-special and all-physical types, such as the physical Psychic-type moves Zen Headbutt and Psycho Cut.
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Electric-type Pokémon cannot get paralysed from certain Abilities
Electric-type Pokémon are immune to paralysis. In Generation I, Electric-type Pokémon could not get paralysed by damage-dealing Electric-type moves, but they could be paralysed by other means. From Generation VI onwards, Electric-type Pokémon cannot be paralysed at all. This is due to their immunity to becoming paralysed from the abilities Static, Synchronize, or Effect Spore.
In the Pokémon games, paralysis is a status condition that decreases the speed of the affected Pokémon by 75% (50% in Pokémon Stadium 2 and later generations). It also decreases the chance of escape. However, there are some irregularities in the Generation I handheld games. For example, using Agility would return the dropped speed to normal and even double it. Additionally, if a paralysed Pokémon Baton Passed to another paralysed Pokémon, the second one's speed would not be reduced until a move that affected the Speed stat modifier was used.
There are several ways to cure paralysis, including using items such as Paralyze Heal, Cheri Berry, or Full Heal. Certain moves can also cure paralysis, such as Refresh, Rest, Heal Bell (unless the Pokémon has Soundproof as their Ability in Generations III and IV), and Aromatherapy. Additionally, Pokémon with Natural Cure will be cured upon switching out, and those with the Hydration Ability will be cured while it is raining.
It is worth noting that Electric-type Pokémon are not the only ones immune to certain status conditions. For example, Grass types are immune to powder moves, Fire types are immune to burning, and Ice types cannot be frozen.
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Electric-type moves can be physical or special depending on the attack
Electric-type moves in the Pokémon games have undergone some changes over the generations. In the first three generations, Electric-type moves were classified as special moves. This meant that the damage calculation for these moves depended on the user's Special Attack and the target's Special Defense. However, starting with Generation IV, the Physical/Special split was introduced, allowing Electric-type moves to be either physical or special depending on the specific attack.
The Physical/Special split provided more flexibility for Pokémon to utilise a wider variety of move types. For example, a Pokémon like Sneasel, which has a higher Attack stat than Special Attack, would have struggled with special-only moves like Ice-type and Dark-type moves before the Physical/Special split. With the introduction of this split, new moves were added to balance out types that were previously limited to only physical or only special moves.
In terms of Electric-type moves specifically, prior to Generation IV, all damaging Electric-type moves were classified as special. However, after the changes in Generation IV, Electric-type moves could be either physical or special. This added a new layer of strategy and options for Pokémon trainers to consider when building their teams and deciding which moves to teach their Pokémon.
It's worth noting that certain abilities and moves can further influence the effectiveness of Electric-type moves. For instance, the ability Lightning Rod attracts all Electric-type moves towards a Pokémon with that ability, protecting its allies. Additionally, moves like Electrify can temporarily change the type of a target's move to Electric for that turn, adding an element of unpredictability to battles.
The Electric type is known for having very few weaknesses, with only Ground-type moves being super effective against Electric-type Pokémon. On the other hand, Electric-type moves are super effective against Flying-type and Water-type Pokémon. Understanding the strengths and weaknesses of Electric-type moves and the physical or special nature of each attack is crucial for Pokémon trainers to make strategic decisions during battles.
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Frequently asked questions
Electric was a special type in Gen 3.
The type of a damaging move determines whether the move is physical or special. Physical moves use the user's Attack and the target's Defense stats in damage calculation, while special moves use the user's Special Attack and the target's Special Defense stats.
All Electric-type moves introduced in Generation I have names beginning with the word "Thunder". Some examples of Electric-type moves include "Thunderbolt", "Thunder", and "Thunder Shock".
Some examples of Physical-type moves are "Zen Headbutt", "Mega Kick", and Giga Impact.
Some examples of Special-type moves are "Flamethrower", "Hydro Pump", and "Psychic".










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