
Electric Terrain is a move in the Pokémon games that changes the status of the dungeon to Electric Terrain, boosting the power of electric-type moves by 50% (some sources say 1.3x) and preventing grounded Pokémon from falling asleep. It lasts for 5 turns (some sources say 10) and does not affect Flying-type Pokémon or Pokémon with the Levitate ability.
| Characteristics | Values |
|---|---|
| Boosts power of | Electric-type moves |
| Boosts power by | 50% (some sources say 30% or 1.3x) |
| Affects | Grounded Pokémon |
| Prevents | Sleep-related conditions |
| Duration | 5 turns (some sources say 10 turns) |
| Other effects | Turns Nature Power into Thunderbolt |
| Doubles Rising Voltage's base power from 70 to 140 | |
| Changes Terrain Pulse's type to Electric and doubles its base power from 50 to 100 | |
| Changes a Pokémon's type to Electric if it has the Ability Mimicry | |
| Boosts the highest stat of a Pokémon with Quark Drive by 30% (50% if speed is the highest stat) | |
| Boosts the Special Attack stat of a Pokémon with Hadron Engine by roughly 33% | |
| Boosts the power of Psyblade by 50% |
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What You'll Learn

Electric Terrain boosts Electric-type moves by 50%
Electric Terrain is a move in the Pokémon games that creates a low-lying electric field lasting 5 turns (or 10 turns in some versions), boosting the power of Electric-type moves used by affected Pokémon by 50%. This boost affects all Electric-type moves, including those that became Electric type due to type-changing moves like Electrify.
The effect of Electric Terrain applies only to grounded Pokémon and prevents them from falling asleep or being afflicted by Yawn. Flying-type Pokémon, Pokémon with the Levitate ability, or Pokémon holding an Air Balloon are not affected by the move.
In addition to the power boost, Electric Terrain also has other effects on certain moves and abilities. For example, Nature Power becomes Thunderbolt, and Secret Power uses the animation of Thunder Shock with a chance of causing paralysis. It also activates Quark Drive for Paradox Pokémon, boosting their highest stat by 30-50% depending on whether Speed is the highest stat.
The Electric Terrain move can be performed by Pokémon such as Clemont's Luxray, Tapu Koko, and Heliolisk. It is a powerful tool for enhancing Electric-type moves and altering the status of grounded Pokémon in battle.
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It prevents grounded Pokémon from falling asleep
Electric Terrain is a move in the Pokémon games that creates a low-lying electric field that lasts for 5 turns (10 turns in some versions). During this time, grounded Pokémon are prevented from falling asleep. This is because Electric Terrain boosts the power of Electric-type moves by 50% and prevents Pokémon from sleep-related conditions.
Pokémon that are grounded are those that are not raised. Raised Pokémon include Flying types or those under the effects of Levitate, Magnet Rise, or Telekinesis. It's important to note that Electric Terrain does not affect Flying-type Pokémon or Pokémon with the Levitate ability, so they can still fall asleep.
The prevention of sleep for grounded Pokémon is a crucial aspect of Electric Terrain. This effect can be strategic during battles, as it allows grounded Pokémon to remain alert and active while the terrain is in effect. It's a unique move that can provide an advantage in certain situations, especially when facing opponents that rely on sleep-inducing attacks.
Additionally, Electric Terrain can be used creatively to counter specific strategies that depend on putting Pokémon to sleep. By activating Electric Terrain, trainers can disrupt their opponent's plans and create opportunities for their own Pokémon to act without the hindrance of sleep. This dynamic aspect of the move adds depth to battle strategies and showcases the importance of understanding and utilizing terrain effects effectively.
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It lasts for five turns
Electric Terrain is a move in the Pokémon games that creates a low-lying electric field that lasts for five turns. During these five turns, Electric Terrain boosts the power of Electric-type moves by 50%. This boost in power applies to any Pokémon affected by Electric Terrain, regardless of whether they are the target of the Electric-type move.
The move also has several other effects that last for the full duration of five turns. It prevents grounded Pokémon from falling asleep, curing any drowsiness caused by Yawn and preventing moves like Rest from working. Additionally, Electric Terrain changes the move Nature Power into Thunderbolt, and Camouflage causes the user to become Electric-type.
It is important to note that Electric Terrain only affects grounded Pokémon and cannot coexist with other terrains. Flying-type Pokémon, Pokémon with the Levitate ability, or Pokémon holding an Air Balloon are not affected by Electric Terrain.
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It can't coexist with other terrains
Electric Terrain is a move in the Pokémon games that creates a low-lying electric field that lasts for 5 turns (or 10 turns according to another source). It boosts the power of Electric-type moves by 50% and prevents grounded Pokémon from falling asleep. It also cures drowsiness caused by Yawn and prevents the use of Rest.
However, Electric Terrain cannot coexist with other terrains. Terrain is a type of field effect that was introduced in Generation VI and can be changed by Pokémon's moves and abilities. Only one type of terrain can be present at a time, with any new terrain replacing the previous one. This means that Electric Terrain cannot coexist with other terrains such as Misty Terrain, Psychic Terrain, or Grassy Terrain.
The Electric Terrain move specifically targets grounded Pokémon, which are those that are not raised. Raised Pokémon include Flying types or those with the Levitate ability or under the effects of Magnet Rise or Telekinesis. While Electric Terrain can coexist with weather conditions, it is a unique terrain condition that cannot be overlapped with other terrains, creating a distinct environment for the battle.
The inability of Electric Terrain to coexist with other terrains is a strategic consideration for players. It allows for the boosting of Electric-type moves and the prevention of sleep-related conditions for grounded Pokémon, but it also means that other terrains cannot be simultaneously active. This exclusivity of terrains adds a layer of decision-making for players, as they must choose the most advantageous terrain for their Pokémon and battle strategy.
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It changes Nature Power to Thunderbolt
Electric Terrain is a move in the Pokémon games that creates a low-lying electric field that lasts for 5 turns (or 10 turns, according to another source). It changes the dungeon status to Electric Terrain, which boosts the power of Electric-type moves by 50% (or 30% according to another source) and prevents grounded Pokémon from falling asleep. This move does not affect Flying-type Pokémon, Pokémon with the Levitate ability, or Pokémon holding an Air Balloon.
Nature Power is a move that changes depending on the environment. Under Electric Terrain, Nature Power becomes Thunderbolt. This means that if a Pokémon uses Nature Power while Electric Terrain is in effect, it will use Thunderbolt.
Thunderbolt is an Electric-type move that is typically learned by Electric-type Pokémon, such as Pikachu and Raichu. It has a power of 90 and a 100% accuracy, and it can paralyze the target Pokémon with a 10% chance. Thunderbolt is a useful move to have in an Electric-type Pokémon's moveset, as it can deal high damage and potentially inflict a status condition on the opposing Pokémon.
By using Electric Terrain to change Nature Power into Thunderbolt, trainers can take advantage of the boosted power of Electric-type moves under Electric Terrain. This strategy can be especially effective if used by a Pokémon with high Special Attack, as Thunderbolt's power is calculated using the user's Special Attack stat. Additionally, if the Pokémon using Thunderbolt is holding an Electrium Z, the move will be upgraded to Z-Thunderbolt, which has a base power of 190 and can break through protective moves like Baneful Bunker and King's Shield.
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Frequently asked questions
Electric Terrain is an Electric-type move that creates a low-lying electric field lasting 5 turns (8 with Terrain Extender) that boosts the power of Electric-type moves by 50% and prevents grounded Pokémon from falling asleep.
Grounded Pokémon are those that are on the ground and not in the air. Flying-type Pokémon, Pokémon with the Levitate ability or Pokémon holding an Air Balloon are not grounded.
Electric Terrain can be removed by Defog, G-Max Wind Rage, Steel Roller, and Ice Spinner.











































