
Electric tabletop football is a game that involves passing and kicking a small felt, rubberized foam or leather ball to players on vibrating bases. The game is played by two teams of football players facing off on a vibrating gridiron. The bases are manipulated by the players to move their players down the field in a predictable way. The bases have prongs or brushes, also known as cleats, on the underside, which can be manipulated prior to the game to get them to perform faster, stronger and in an exact route. Passing the football is critical to a balanced offensive attack, and defending against the pass is critical to the defense. The Tudor Games Passing Sticks Set is a unique passing system that offers a different experience from using the TTQB when executing the passing game. The sticks are made of tough acrylic and have a magnetic ball marker with a clear handle. The sticks are used to measure the length and direction of each pass, and simulate different pass defenses and scenarios.
| Characteristics | Values |
|---|---|
| Game type | Tabletop sports game |
| Game pieces | Detailed, plastic players on bases |
| Game mechanism | Electric or battery-powered counterbalanced motor |
| Player control | Bases with "prongs" or "brushes" that can be manipulated |
| Ball type | Small slit oval piece of felt, rubberized foam, or leather |
| Passing methods | Triple Threat Quarterback (TTQB), Passing Sticks, "Ball on a String" |
| Passing Sticks set contents | Measuring Stick, Magnetic Ball Marker, Three Stick, Two Stick, One Stick |
| Passing Sticks set material | Tough acrylic |
| Passing Sticks method advantages | Allows defence to react to the ball while "in the air", adds excitement and complexity |
| Tudor Games Passing Sticks compatibility | Works on any size playing field with existing Tudor Games Electric Football rules |
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The Passing Stick method
The Tudor Games Passing Sticks are designed to work on any size playing field and are based on base lengths rather than yardage distances. The set includes a Magnetic Ball Marker (MBM), a Clear Measuring Stick, and colour-coded Passing Sticks. The MBM is a round, brown marker that represents the pass target point and the football. It has a magnetic bottom to minimise movement on metal boards when the power button on the PlayAction™ Remote is pressed.
The Clear Measuring Stick is used to determine the length of the pass. It is 10 base lengths long and is marked with a centre line and two halves, with "1" on one half indicating a "Short Pass" zone and "2" on the other half indicating a "Medium Pass" zone. To measure the length of the pass, the Measuring Stick is held over the field so that the "1" end is above the quarterback's helmet and the centre line passes over the intended receiver's helmet. If the receiver is in Zone 1, it is a "Short Pass"; if they are in Zone 2, it is a "Medium Pass"; and if they are beyond the Measuring Stick, it is a "Long Pass".
The colour-coded Passing Sticks are used to indicate the type of pass being thrown. The stick with "3" is red and is used for "Long Pass" throws. The stick with "2" is white and is used for "Medium Pass" throws. The stick with "1" is blue and is used for "Short Pass" throws.
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Pass placement
Passing the football is critical to a balanced offensive attack in any form of football, including electric tabletop football. The original method of completing a pass in electric football was to simply fling a small felt ball to a receiver and hit that receiver with the flying ball. This method requires a certain level of skill, and some players may find it difficult to master.
To aid in the placement of the ball, passing sticks can be used. The Tudor Games Passing Sticks Set includes a clear measuring stick with a centre line and markings that aid in measuring the length of the pass being thrown. The stick is divided into two halves, with one half marked as the "'Short Pass' zone" and the other half marked as the "'Medium Pass' zone". The length of the pass is determined by holding the stick over the field so that the "Short Pass" zone is above the helmet of the quarterback figure and the centre line passes over the intended receiver's helmet.
The set also includes colour-coded passing sticks for different lengths of passes. The "Three Stick", or "Red Stick", is used for "Long Pass" throws and is six base lengths long. The "Two Stick", or "White Stick", is used for "Medium Pass" throws and is four base lengths long. The "One Stick", or "Blue Stick", is used for "Short Pass" throws and is two base lengths long.
The passing sticks method offers a different experience from the traditional TTQB passing method, as it allows the defence to react to the ball while it is "in the air". Interceptions and pass interference are also different when using this method, adding a new level of excitement and challenge to the game.
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The TTQB
Electric tabletop football is a fun and challenging game that has been enjoyed by generations. The game involves passing and kicking a small felt ball, also known as the "football", to a receiver. This requires a good deal of skill and practice to master. The TTQB, or Triple Threat Quarterback, is a vital component of the game. It is the passing/kicking figure that allows players to kick and pass the football. The TTQB adds a layer of complexity to the game, as completing a pass is not just a matter of flinging the ball but of accurately throwing it to the receiver.
An alternative to the TTQB is the Tudor Games Passing Sticks Set. This set offers a different experience and is designed around one of the constants in the game—the base lengths. The passing sticks come in different colours, each colour-coded for the type of pass: red for a "Long Pass", white for a "Medium Pass", and blue for a "Short Pass". The sticks are placed on the field, with one end touching the front base edge of the intended receiver, and the Magnetic Ball Marker is placed at the other end to indicate the spot where the quarterback is throwing the ball.
The passing sticks method differs from the TTQB in that it allows the defence to react to the ball while "in the air", adding a new level of challenge and excitement to the game. While the TTQB method involves physically throwing the ball, the passing sticks method involves measuring the distance and direction of the pass with the sticks, simulating pass defences and scenarios. Both methods have their unique gameplay mechanics, but they both add depth and skill requirements to the game of electric tabletop football.
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The Magnetic Ball Marker
The MBM is a round marker, coloured brown to resemble a football. It features a magnetic bottom, which minimises its movement on metal boards when the power button on the PlayAction™ Remote is pressed. This magnetic property ensures the marker stays securely in place during gameplay, serving as a precise indicator of the pass target point.
To utilise the MBM effectively, players must first determine the length of the pass using the Clear Measuring Stick. This determination involves positioning the stick over the field so that the "Short Pass" zone (marked as 1) or the "Medium Pass" zone (marked as 2) aligns with the intended receiver's helmet. Once the pass length is established, the MBM is placed on the field at the appropriate end of the corresponding colour-coded Passing Stick.
The MBM's role in the Passing Sticks Set enhances the strategic aspect of Electric Football. It introduces a new layer of complexity, challenging players to carefully plan their passes and consider the positioning of their receivers. The MBM also adds a level of precision to the game, allowing for more accurate pass execution and measurement.
Overall, the Magnetic Ball Marker is an integral part of the Tudor Games Passing Sticks Set, offering Electric Football enthusiasts a fresh and engaging way to experience the passing game.
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Tudor Games
Passing sticks are a recent addition to the Tudor Games Electric Football experience. The passing stick method offers an alternative way to execute the passing game, with different experiences for the defence and offence. The sticks are made of tough acrylic and come in a set of five, with a magnetic ball marker and a clear handle. They work on any size playing field and are compatible with existing Tudor Games Electric Football rules.
The sticks are designed around one of the constants in the game—base lengths. The longest stick, which is clear, is used to measure the distance between the quarterback and the intended receiver. The remaining four sticks are coloured and are used for different types of passes: the blue stick for short passes, the white stick for medium passes, and the red stick for long passes.
The passing sticks can be used alongside or instead of the traditional TTQB (Triple Threat Quarterback) passing method. The TTQB method involves physically throwing the ball to the receiver, while the passing sticks method involves placing the ball in front of the receiver.
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Frequently asked questions
Electric tabletop football is a vibrating gridiron game with two teams of football players facing off to create action and fun. The game is played on a metal field that vibrates, causing the players to move around. The players are attached to bases with "prongs" or "brushes" underneath, which can be manipulated to move the players in faster, stronger, and more exact routes.
Stick passing is a unique passing system in electric tabletop football that uses passing sticks to simulate the passing game. The sticks help measure the length and direction of each pass, allowing players to strategize different pass defences and scenarios.
The Tudor Games Passing Sticks Set includes a clear measuring stick with a centre line to measure the distance between the quarterback and the intended receiver. The stick is divided into two halves, with one side marked as the \"Short Pass\" zone and the other as the \"Medium Pass\" zone. The set also includes colour-coded passing sticks for different pass lengths and a magnetic ball marker to denote the pass target point.
In electric tabletop football, you are the coach and set your own plays. You can activate player routes using the Invisibase Cleats and change the speed of the game during play with the PlayAction Remote Controls. Passing and kicking are critical to the game, and you can complete a pass by flinging a small felt ball to a receiver and hitting them with the flying ball.
There are several ways to pass in electric tabletop football, including the Triple Threat Quarterback (TTQB) method, which involves physically throwing the ball to the receiver. Another method is pass placement, which involves placing the ball in front of the receiver according to the number of yards they have advanced beyond the line of scrimmage. The passing sticks method offers a different experience, allowing the defence to react to the ball while "in the air" and changing how interceptions and pass interference work.











































