
In the video game What Remains of Edith Finch, the player, as Edith, explores the Finch House to uncover her family history and the reason for her being the last surviving member of the Finch family. The house has been abandoned for seven years, and the power was shut down when its previous occupants, Dawn and Edith Finch, moved out. However, the third floor of the house has solar panels, providing electricity to the upper floors. This detail is significant as it is one of the first things Edith does in the game—she flips a switch in the garage and says she turned off the electricity, but the lights come on in the garden and other parts of the house.
| Characteristics | Values |
|---|---|
| Status of the house | Abandoned for seven years |
| Condition of the house | Structurally sound, clean, untouched interior, and safe to walk through |
| Electricity | Working on the upper levels due to solar panels |
| Reason for abandonment | A "curse" |
| Main character | Edith Finch Jr. |
| Game type | First-person mystery exploration adventure |
| Player's task | Exploring the colossal Finch house, searching for stories, and figuring out why Edith is the last one in her family left alive |
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What You'll Learn

The electricity is still working upstairs due to solar panels
The video game What Remains of Edith Finch is a collection of short stories exploring death. The game follows the protagonist, Edith, as she returns to her childhood home and explores the house to learn more about her family.
The house in What Remains of Edith Finch has been abandoned for seven years. The power was shut down when the previous residents, Edith Finch and her mother, Dawn Finch, moved out. However, players of the game have noticed that while exploring the house, lights can be seen turning on in various parts of the house, including the garden, basement, and upper floors. This has sparked confusion among players, as it seems to contradict the fact that the electricity was turned off.
One explanation for the working lights in the game is the presence of solar panels. It is suggested that the third and fourth floors of the house are powered by solar panels, providing an alternate source of electricity to the upper floors, while the lower floors remain unpowered. This is further supported by players who have observed solar panels in the game, as well as the presence of autonomous garden lights with small solar panels on top. These lights charge during the day and turn on at night, which could explain the working lights in the garden and other parts of the house.
The presence of solar panels offers a plausible explanation for the working electricity in the upper floors of the house, despite the power being shut down. This attention to detail in the game design adds to the immersive experience of exploring the abandoned Finch residence and uncovering the mysteries within.
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The house has been abandoned for seven years
The Finch House has been abandoned for seven years. After the death of her mother, Dawn, Edith is the last known survivor of the Finch family and inherits the house. She returns to the house to fill out her family tree and uncover her ancestors' stories. The house has been left untouched since the departure of Edith and her mother, who left behind most of their belongings. The power had been shut down, but the third and fourth floors are powered by solar panels, so the electricity is still working in the upper levels.
The house is structurally sound and safe to walk through, even at the top levels. The exterior of the home is surrounded by a forest, with a path through the forest and a cliffside road leading to the garage. The first floor consists of a kitchen, dining room, living room, and library. The dining room is left exactly as it was the night Edie and Dawn departed, with a broken dish, spilled wine, and rotting leftover food. The living room contains a picture of the old house displayed on the mantel of the fireplace.
The second floor consists of four bedrooms, which are sealed but have peepholes listing the birth and death dates of former inhabitants. Each bedroom door is painted according to the passions of its former occupant. The second-floor bathroom is sealed as a memorial for baby Gregory. The tower, which consists of the remaining rooms, is appended to the side of the house via scaffolding. A speedboat that has been repurposed into Lewis's bedroom sits at the bottom, acting as the fifth floor.
The game, What Remains of Edith Finch, is a collection of strange tales about the Finch family in Washington State. As the player explores the colossal Finch House, they uncover the family's history and the story of why Edith is the last surviving member. Each story ends with the death of a family member.
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The lights in the garden are autonomous and solar-powered
The video game What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As the player explores the Finch House, they uncover the stories of the family members and learn about their deaths.
The game begins with Edith returning to the abandoned family home, which has been empty for seven years. One of the first things the player can choose to do in the game is to have Edith turn off the electricity in the garage. However, despite this, when the player leaves Walter's basement and enters the garden, the lights come on. This has been a source of curiosity for players, who have speculated about the source of the power. Some have suggested that there may be a separate generator that powers the garden lights, but this theory is complicated by the fact that the lights also come on in other parts of the house.
The mystery is resolved when the player discovers that the lights in the garden are autonomous and solar-powered. These lights have small solar panels on top that charge during the day, and they turn on automatically when it gets dark. Some are even equipped with motion sensors. This technology is long-lasting and plausible, explaining how the lights are still working despite the house being abandoned and the electricity being shut off years ago.
The game designers' decision to include this detail may be significant. By drawing attention to the electricity being turned off, they encourage players to consider the implications of the autonomous garden lights. One theory is that Milton, who never left the house, could have been living there in secret, using a separate power source. This adds another layer of intrigue to the narrative and invites players to explore the house and uncover more of its secrets.
Thus, the autonomous and solar-powered garden lights in What Remains of Edith Finch serve as more than just a practical detail; they become a narrative device that fuels the player's curiosity and adds depth to the game's mysterious atmosphere.
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The game designers draw attention to the electricity being turned off
In the video game What Remains of Edith Finch, the player, as Edith, explores the Finch House, searching for stories about her family history and trying to figure out why she is the last surviving member of her family. The game makes it clear that Edith is an unreliable narrator, and the player should not take her story at face value.
One of the first things Edith does in the game is flip a switch in the garage, turning off the electricity. However, as players leave Walter's basement and enter the garden, the lights come back on. This detail seems significant, as the game designers specifically draw attention to the electricity being turned off. Some players have theorised that Milton, like Walter, never left the house and was still living there, which is why the lights turn back on.
The house has solar panels powering the third and fourth floors, so electricity is available in the upper levels despite the lower levels being unpowered. This may explain why the lights come on in other parts of the house. Additionally, the lights in the garden could be autonomous garden lights with small solar panels that charge during the day and turn on at night.
The game designers' decision to draw attention to the electricity being turned off could serve several purposes. Firstly, it may be a deliberate attempt to highlight the unreliability of Edith as a narrator, as players soon discover that turning off the electricity has little effect on the house's lighting. Secondly, it could be a subtle clue that someone else is in the house, as suggested by the theory that Milton never left. Finally, it may be a way to build suspense and create a sense of mystery, prompting players to explore the house further and uncover the secrets within.
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The house is structurally sound and safe to walk through
The Finch House, the primary setting of the game What Remains of Edith Finch, is structurally sound and safe to walk through. This is despite the residence being abandoned for an estimated seven years, with the power having been shut down the day Edith and her mother Dawn left. The house has been left untouched since their departure, with most of their belongings left behind.
The house is comprised of seven floors, with the first floor consisting of a kitchen, dining room, living room, and library. The second floor has four bedrooms, all of which have been sealed but are accessible through peepholes drilled by Edie Finch. The third and fourth floors are powered by solar panels, allowing for electricity in the upper levels of the house despite the lower levels being unpowered. The tower, which consists of the remaining rooms, is appended to the side of the house via scaffolding.
The game follows Edith as she explores the house, searching for stories about her family and trying to figure out why she is the last surviving member of the Finch family. As such, the player can be assured that the house is safe to walk through, as they accompany Edith on her journey of exploration and discovery.
It is worth noting that the game designers intentionally draw attention to the fact that the electricity was turned off, suggesting that it may be significant to the narrative. Additionally, Edith is established as an unreliable narrator, so players should not take her story at face value. However, the structural integrity of the house remains a constant throughout the game, providing a sense of stability as players uncover the mysteries within.
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Frequently asked questions
The third floor of the Finch House has solar panels, which provide an alternate source of electricity to the upper floors.
One of the first things Edith does in the game is to flip a switch in the garage and say that she turned off the electricity. However, as players progress through the house, they find that the lights are on in various parts of the house. This narrative device leads players to question whether the house is haunted.
The solar panels are significant because they provide an explanation for why the lights are on in the house despite Edith turning off the electricity. This detail adds a layer of complexity to the narrative and encourages players to consider alternative explanations for the events of the game.
Yes, it is possible that there is a separate generator in the house that is powering the lights. Alternatively, the lights in the garden may be autonomous and powered by solar panels.
Edith Finch turns off the electricity as one of the first actions of the game to establish the atmosphere and tone of the game. This action also serves as a narrative device to draw players' attention to the fact that the house is abandoned and possibly haunted.

























