
The Electro Wizard is a Legendary card in the game Clash Royale. It is unlocked from the Electro Valley (Arena 11). The Electro Wizard is a fast, multi-target, air-targeting, medium-ranged troop with moderate hit points and moderate damage. It is also a troop in Clash of Clans, where it is the twelfth and last Builder Base Troop unlocked once the Builder Barracks is upgraded to level 12.
| Characteristics | Values |
|---|---|
| Type of Card | Legendary |
| Unlocked From | Electro Valley (Arena 11) |
| Troops | Fast, multi-target, air-targeting, medium-ranged, ground troops |
| Hitpoints | Moderate |
| Damage | Moderate |
| Attack | Stuns targets for 0.5 seconds |
| Attack Range | 2 or more targets within range |
| Deployment | Spawns with a Zap |
| Elixir Cost | 4 Elixir to deploy |
| Damage Inflicted | Deals half of his full damage to each target |
| Splash Damage | Does not inflict splash damage |
| Spawn Damage | Behaves identically to a Zap of equal Level |
| Vulnerability | Vulnerable to Fireball |
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What You'll Learn
- The Electro Wizard is a Legendary card unlocked from the Electro Valley (Arena 11)
- It spawns a fast, multi-target troop with moderate hitpoints and damage
- The Electro Wizard is an excellent support unit in a push due to his ability to reset Inferno Towers
- The Electrofire Wizard is the last Builder Base Troop unlocked once the Builder Barracks is upgraded to level 12
- The Electrofire Wizard undergoes significant visual changes at level 19

The Electro Wizard is a Legendary card unlocked from the Electro Valley (Arena 11)
The Electro Wizard is a Legendary card that was introduced in the Electro Valley (Arena 11). It spawns a fast, multi-targeting troop with moderate hit points and damage output. The Electro Wizard's attack has a stunning effect on targets for half a second. This attack can be split between two targets if they are within range, allowing him to attack the closest two units. His spawn damage is similar to a Zap and can be used to counter swarms. However, he is weak against large swarms as he doesn't inflict splash damage.
The Electro Wizard is an excellent support unit in a push due to his ability to reset Inferno Towers. He can be used strategically to counter Royal Hogs by reducing their hit points and attacking two at a time, minimising damage to the Crown Tower. The Electro Wizard is also effective against the Hog Rider, allowing only one hit on the tower before setting up a counterpush. His stunning abilities can force certain troops to reset their ramp or temporarily stop their charging or dashing abilities.
The Electro Wizard's appearance includes blue eyes, long ears, black spiky hair, and a moustache. He wears a team-coloured suit with gold linings, wristbands, and a belt, along with black boots. The card costs four Elixir to deploy. Each of his zaps deals half of his full damage, so when attacking two targets, the damage is split between them. However, if there is only one target in range, he will inflict maximum damage on that single target.
The name "Electro Wizard" originates from the Greek word "ἤλεκτρον" (elektron), referring to amber and its electrostatic properties. The word "Wizard" comes from the Middle English "wys", meaning wise. In different language settings within the game, the Electro Wizard's name may vary, such as "Electro Magician" in German, Persian, and Vietnamese, or "Electric Wizard" in Spanish, Italian, Russian, Arabic, Portuguese, and Thai.
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It spawns a fast, multi-target troop with moderate hitpoints and damage
The Electro Wizard is a Legendary card that was released in the Electro Valley (Arena 11). It spawns a fast, multi-target troop with moderate hitpoints and damage. The troop is air-targeting and has a medium range. The Electro Wizard's attack stuns his targets for 0.5 seconds. If there is more than one target within his range, he will attack the two closest units, dealing half of his full potential damage to each. If there is only one target in his range, he will inflict all his possible damage on it. The Electro Wizard is a great support unit in a push because he can reset Inferno Towers.
The Electro Wizard is the twelfth and final Builder Base Troop unlocked once the Builder Barracks is upgraded to level 12, which requires Builder Hall level 10. When deployed, the Electro Wizard starts in fire mode but can switch instantly to Electro Mode or Inferno Mode. In Inferno Mode, the Electro Wizard attacks with an inferno beam, dealing continuous damage that increases the longer he locks onto a single target.
The Electro Wizard is a useful troop to have because he can counter large swarms of enemies. His spawn damage is similar to a Zap of equal level, allowing him to cancel out large swarms. Additionally, he can be used to OHKO Skeleton Army or Bats while crippling Goblin Gang and Minion Horde. However, using a cloned Electro Wizard will not inflict spawn damage.
The Electro Wizard is also effective against Royal Hogs. By placing him on top of them, he can reduce their hitpoints and then attack two at a time, further reducing the damage dealt to the Crown Tower. Since Royal Hogs cannot attack the Electro Wizard, he will survive with full hitpoints for a counterattack. The Electro Wizard can also slow down enemies with his frequent attacks.
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The Electro Wizard is an excellent support unit in a push due to his ability to reset Inferno Towers
The Electro Wizard is a Legendary card that can be unlocked from the Electro Valley (Arena 11). It spawns a fast, multi-target, air-targeting troop with moderate health, moderately-high damage, and moderate hitpoints. The Electro Wizard's attack stuns his targets for 0.5 seconds. The Electro Wizard is an excellent support unit in a push due to his ability to reset Inferno Towers. His stunning abilities allow him to force the Inferno Tower to reset its ramp. This can be used strategically to surprise an opponent.
The Electro Wizard has a unique ability to connect with his target at the same time, regardless of the distance between them. This makes him an effective troop against the Monk, as the Monk's Pensive Protection ability will not deflect the Electro Wizard's attack. Additionally, his spawn damage is similar to a Zap of the same level, allowing him to one-shot a Skeleton Army or Bats while damaging the Goblin Gang and Minion Horde. However, this is usually a negative Elixir trade, so it should be used sparingly and strategically.
The Electro Wizard works well with mini-tanks like the Knight or Miner, who can absorb damage while the Electro Wizard attacks. He is also effective when placed behind larger tanks like the Knight, Valkyrie, Skeleton King, or Giant, as they can provide protection while the Electro Wizard inflicts significant damage. Despite his moderate health, the Electro Wizard can survive a Fireball of equivalent levels at full health.
The Electro Wizard is a versatile and powerful troop in Clash Royale, capable of supporting various strategies and tactics. His ability to reset Inferno Towers makes him an excellent choice for players looking to disrupt their opponents' defenses and gain an advantage during a push.
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The Electrofire Wizard is the last Builder Base Troop unlocked once the Builder Barracks is upgraded to level 12
The Electrofire Wizard is the twelfth and final Builder Base Troop in the Clash of Clans video game. It is unlocked once the Builder Barracks reaches level 12, which requires a Builder Hall level of 10. The Electrofire Wizard has two modes: Inferno Mode and Electro Mode. In Inferno Mode, the wizard attacks with an inferno beam that deals continuous damage that increases the longer he locks onto a single target. In Electro Mode, the wizard can attack multiple foes with charged electricity. The Electrofire Wizard is effective when placed behind tanks like the Boxer Giant or Power P.E.K.K.A. in Inferno Mode. The Fire mode can be used for funneling as it can destroy outer defences and help take down tanky defences and buildings.
The Electrofire Wizard undergoes a significant visual change at level 19. Initially, the Electrofire Wizard is depicted as a man with lightning-like facial hair and thick eyebrows, as well as flame-shaped hair. At level 19, the colour of the wizard's cloak changes from purple to blue. The Electrofire Wizard is similar to the Inferno Dragon and the Electro Dragon but is a ground version.
In Clash Royale, the Electro Wizard is a Legendary card unlocked from the Electro Valley (Arena 11). It spawns a fast, multi-target, air-targeting, medium-ranged troop with moderate hit points and damage. The Electro Wizard's attack stuns targets for 0.5 seconds and can attack two targets simultaneously if they are within range. The Electro Wizard is an excellent support unit in a push due to his ability to reset Inferno Towers. However, he is vulnerable to Fireball, so players should space out their troops when defending.
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The Electrofire Wizard undergoes significant visual changes at level 19
The Electrofire Wizard is a character in the Clash of Clans video game. It is the twelfth and last Builder Base Troop that can be unlocked once the Builder Barracks is upgraded to level 12, which requires a Builder Hall level of 10. The Electrofire Wizard can switch between two modes: Inferno Mode and Electro Mode. In Inferno Mode, the wizard attacks with an inferno beam that deals continuous damage that increases the longer he locks onto a single target.
At level 19, the Electrofire Wizard's cloak changes colour from purple to blue. This colour change is the most significant alteration to the character's appearance at this level. It is worth noting that the Electrofire Wizard shares similarities with the Electro Wizard from Clash Royale, a separate game from the same franchise. The Electro Wizard is a Legendary card unlocked from the Electro Valley (Arena 11). It spawns a fast, multi-targeting, air-targeting troop with moderate hit points and damage. The Electro Wizard's attack stuns his targets for 0.5 seconds.
The Electro Wizard has a similar appearance to the Electrofire Wizard, featuring blue eyes, long ears, black spiky hair, eyebrows and a moustache, and a team-coloured suit with gold linings and wristbands. The Electro Wizard is an excellent support unit in a push due to his ability to reset Inferno Towers. He is also a great counter to Royal Hogs as he can reduce their hit points and survive with full hit points for a counterattack.
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Frequently asked questions
The Electro Wizard is a Legendary card in Clash Royale that can be unlocked from the Electro Valley (Arena 11). It spawns a fast, multi-target, air-targeting troop with moderate hit points and moderate damage.
The Electro Wizard takes the appearance of a man with blue eyes, long ears, black spiky hair, eyebrows, and a moustache. He wears a team-coloured suit with gold linings and wristbands, a belt, and black boots.
The Electro Wizard has stunning abilities that allow him to force the Inferno Dragon, Mighty Miner, and even the Inferno Tower to reset their ramp. He is also capable of reliably countering Hog Rider.
The Electro Wizard was released as part of the Electro Valley (Arena 11) in Clash Royale, however, the exact date is unknown.
























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