
The Electro Wizard card was released on December 30, 2016, as a Legendary card that can be unlocked from the Electro Valley (Arena 11). It spawns a fast, multi-target, air-targeting troop with moderate health and moderately high damage. The Electro Wizard's attack stuns his targets for 0.5 seconds and costs 4 Elixir to deploy. Since its release, there have been several updates to the Electro Wizard card, including changes to its spawn damage, hitpoints, and attack time intervals.
| Characteristics | Values |
|---|---|
| Release Date | 30/12/2016 |
| Card Type | Troop |
| Elixir Cost | 4 |
| Rarity | Legendary |
| Arena | Electro Valley |
| Attack Style | Multi-target |
| Damage | Moderate |
| Health | Moderate |
| Attack Interval | 1.8 seconds |
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What You'll Learn

The Electro Wizard card was released on 30 December 2016
The Electro Wizard costs 4 Elixir to deploy. Each of his zaps deals half of his full damage, so when attacking two targets, he will deal half of his full potential damage to each. If there is only one target in his range, he will inflict all the possible damage on it. The Electro Wizard's spawn damage can deal decent damage to a Wizard, weakening him enough for the Crown Tower to defeat him.
The Electro Wizard is an excellent support unit in a push due to his ability to reset Inferno Towers. If the player has already destroyed one or two Crown Towers, they can drop the Electro Wizard on top of it and force it to reset and re-target. However, he is vulnerable to Fireball, so players need to be mindful and space out their troops.
The Electro Wizard can bring slow enemies to a crawl with his frequent attacks. He is capable of surviving a fireball, although a Mini P.E.K.K.A will be able to one-shot him. Because of this, the Electro Wizard is best used behind tanks such as the Knight or Giant.
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It costs 4 Elixir to deploy
The Electro Wizard card costs 4 Elixir to deploy. It was released on December 30, 2016, and could be unlocked from the Electro Valley arena. The card spawns a fast, multi-target, air-targeting, medium-ranged ground troop with moderate health and moderately high damage. The Electro Wizard's attack stuns his targets for 0.5 seconds.
When the Electro Wizard is deployed, he casts a Zap spell to the ground, dealing damage and stunning everything nearby for 0.5 seconds. When attacking, he can target up to two enemies, dealing half of his full damage to each target. If there is only one target in his range, he will deal his full damage to that target.
The Electro Wizard is an excellent support unit in a push due to his ability to reset Inferno Towers. He is capable of reliably countering Hog Rider, allowing only one hit on the tower. However, he is vulnerable to Fireball, so it is important to space out your troops when using this card.
The Electro Wizard's spawn damage is capable of destroying an entire Skeleton Army and crippling the Goblin Gang and Minion Horde. Pairing him with a Zap spell can completely destroy the Goblin Gang and Minion Horde, as they will likely destroy him if used alone.
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It has moderate health and moderately-high damage
The Electro Wizard card was released on December 30, 2016. It is a Legendary card unlocked from the Electro Valley (Arena 11) or from a Legendary Chest. The Electro Wizard has moderate health and can survive a fireball, but a Mini P.E.K.K.A. can one-shot him. Therefore, the Electro Wizard is best used behind tanks such as the Knight or Giant.
Despite having moderate health, the Electro Wizard has moderately-high damage and should not be ignored, even when alone. He can deal a surprising amount of damage to a tower due to his stun ability and the fact that his single-target damage is effectively double the damage of a single attack. The Electro Wizard's attack can stun targets for 0.5 seconds. If there is more than one target within his range, his attack will split and attack the two closest units, dealing half of his full potential damage to each. However, if there is only one target in his range, he will inflict all possible damage.
The Electro Wizard's stunning abilities allow him to force certain troops, such as the Inferno Dragon and the Inferno Tower, to reset their ramp. He can also prevent certain troops, such as the Prince and the Dark Prince, from charging. The Electro Wizard's split attack can be used strategically to activate the King's Tower with a Tornado when crossing the bridge alone. This strategy should only be employed if the Electro Wizard is at full health, as he may be defeated during the activation attempt otherwise.
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It can stun targets and shoot lightning with both hands
The Electro Wizard is a Legendary card that was released on December 30, 2016. It is unlocked from the Electro Valley (Arena 11). The Electro Wizard is a versatile support unit that can be used both offensively and defensively. It is particularly effective at stunning targets and shooting lightning with both hands.
The Electro Wizard's attack stuns his targets for 0.5 seconds. This stun affects buildings, air units, and ground troops. If there is more than one target within his range, his attack will split and he will attack the two closest units, dealing half of his full potential damage to each. If there is only one target in his range, he will inflict all of his possible damage on that target. This makes him particularly effective at clearing swarms of weak troops, such as a Skeleton Army, although his relatively low spawn damage means he won't impact high-health units.
The Electro Wizard's stunning abilities allow him to force certain troops, such as the Inferno Dragon, Mighty Miner, and Inferno Tower, to reset their ramp and stop charging. This can be a very good counter-troop strategy. Additionally, the Electro Wizard can temporarily reset the wind-up of troops like the Bandit's dashes, Mega Knight's jumps, or the Fisherman's hooks.
The Electro Wizard is a strategic card that can be used flexibly in many deck archetypes. Offensively, it performs best when deployed behind a tank, such as a Giant or Golem, and can support pushes by using its stun to reset the charge of defensive threats. During counter-pushes, it can provide ranged support while continuing to apply stun pressure. Defensively, it is not suited for frontline roles due to its low hit points, but it excels behind tanks or as a reactive defensive option.
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It is unlocked from the Electro Valley (Arena 11)
The Electro Wizard is a Legendary card that is unlocked from the Electro Valley (Arena 11). It was released on December 30, 2016, and could initially be unlocked from the Royal Arena (Arena 7). However, an update on June 20, 2018, moved the Electro Wizard to the Electro Valley Arena.
The Electro Wizard card costs 4 Elixir to deploy. It spawns a fast, multi-target, air-targeting, medium-ranged ground troop with moderate health and moderately high damage. The Electro Wizard's attack stuns his targets for 0.5 seconds. If there is more than one target within his range, he will attack the two closest units, dealing half of his full damage to each. However, if there is only one target in his range, he will inflict all his damage on that target.
The Electro Wizard has a unique ability to reset the Inferno Tower, forcing it to re-target. This makes him an excellent support unit in a push. Additionally, he can bring slow enemies to a crawl with his frequent attacks. However, it's important to note that he is vulnerable to Fireball, so players should be mindful of their troop placement.
The Electro Wizard's appearance includes blue eyes, long ears, black spiky hair, eyebrows, and a moustache. He wears a team-colored suit with gold linings, wristbands, a belt, and black boots. Overall, the Electro Wizard is a powerful card that can be effectively utilized in Clash Royale, especially when paired with other cards that complement his strengths and mitigate his vulnerabilities.
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Frequently asked questions
The Electro Wizard card was released on 30 December 2016.
The Electro Wizard is a legendary card that can be unlocked from the Electro Valley (Arena 11). It costs 4 Elixir to deploy.
The Electro Wizard spawns a fast, multi-target, air-targeting troop with moderate health and moderately-high damage. When spawned, the Electro Wizard casts a Zap spell, dealing damage and stunning nearby enemies.

























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