
The Power Switch is a utility found in most Zombies maps in the Call of Duty Black Ops series. In the game, electricity is used to activate the Pack-a-Punch Machine, Perk-a-Cola machines, and other utilities found within the map. The process of turning on the power varies across different maps. For example, in Zetsubou No Shima, players must complete tedious tasks and activate three generators in Lab A, Lab B, and the main bunker. In Kino Der Toten, players must make their way to the theater room and pull a lever or switch on the wall to turn on the power. In The Giant map, the power switch is located on the electric generator in the western courtyard, and turning on the power enables access to the other courtyards.
| Characteristics | Values |
|---|---|
| Game | Call of Duty: Black Ops III |
| Map | The Giant |
| Location of power switch | Electric generator on the left side of the western courtyard |
| Traps | Enabled for 30 seconds after spending 1000 points at a red electrical box |
| Generators | 3, found in Lab A, Lab B, and underneath the water in the main bunker |
| Fuel | Irradiated water found in the outskirts corners of Lab A or Lab B |
| Required fuel container | Blue bucket |
| Power-ups | Perk-a-Cola machines, Pack-a-Punch Machine, GobbleGum machines |
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What You'll Learn

The Giant map: Power switch location and traps
The Giant map in Call of Duty: Black Ops III features a power switch that activates electricity in the western courtyard, powering perk machines, teleporters, and traps. The power switch is located in the centre of the map, on the left side of the western courtyard, attached to the giant generator. Activating the power switch is necessary to access certain areas and progress in the game.
The Giant map also features several traps that can be activated with electricity. One notable trap is the electric trap or Electroshock Defense trap, which costs 1000 points to activate and can instantly down players if they stay under it for too long, even with Juggernog. This trap is located next to the power generator and blocks off the centre of the map with electrical currents, killing any zombies that walk through it. Another trap can be activated for 1000 points after the power has been enabled and the bridge has dropped into place. This trap is located in the western courtyard and can be activated at a red electrical box.
Teleporters are a key feature of The Giant map, providing quick transportation and escape mechanisms. There are three teleporters located in different areas of the map, each costing 1500 points to use. To activate them, players must hold down the action button and then run back to the mainframe to finish the link within 30 seconds. Connecting all three teleporters is necessary to gain access to the Pack-a-Punch machine and other perks.
The Perk-a-Cola Machines are also powered by the central generator and offer various in-game benefits. Some of these machines are stationary, while others switch locations at the start of each game or between games. Activating certain machines may require completing specific tasks, such as throwing Cymbal Monkeys on the teleporter pad and interacting with the console next to the mainframe.
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Zetsubou No Shima: Generator locations and activation
In Zetsubou No Shima, the process of turning on the power and activating generators is more intricate compared to other maps in BO3 Zombies. Players need to complete a series of tasks to access the Juggernog and other perks. This involves locating and activating a total of three generators positioned in specific areas.
The first two generators are located in Lab A and Lab B, respectively. To activate these generators, players must find a glowing blue bucket in the initial spawn area. They should then head to the outskirts of Lab A or Lab B to find irradiated water, which serves as the fuel for the generators. Players need to fill the bucket with this 115 water and return to the generators to fill them up.
After successfully activating the generators in Lab A and Lab B, players can proceed to the main bunker. Inside the bunker, they will find the third generator submerged in algae-filled water. To access this generator, players need to clear any blockages in the water and then interact with the generator.
By activating all three generators in succession, players can permanently turn on the power in Zetsubou No Shima. It is important to note that losing power will hinder progress in the Easter egg and prevent access to the Pack-A-Punch machine. Therefore, it is advisable to activate all the generators to ensure uninterrupted gameplay and access to all the amenities the map offers.
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Kino Der Toten: Theatre room power box
Kino Der Toten, which translates to Cinema/Theater of the Dead in German, is the fifth Zombies map in the Call of Duty franchise. It is featured in Call of Duty: Black Ops and Call of Duty: Black Ops III. The map takes place in an abandoned theater in Germany, at Group 935's Kino Facility.
The Kino Der Toten map features several power boxes, including some in the theatre room. One source describes six power boxes in total, with one by each window in the theatre. These boxes can be shot at, and when shot, they open up and shoot out blue sparks. It is unclear what their purpose is, and some players suggest that they may be broken traps.
Some players have also discussed the possibility of breaking the power boxes before activating the power, speculating that this may be necessary to fight a boss in a later round. There is also mention of a green power box in the alley on a phone pole, which some players believe breaks if the power is activated before the red boxes are broken.
The map also features a power room with a ladder, but it appears that the ladder is purely for effects and does not affect gameplay.
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The perks of turning on the power
Turning on the power in Call of Duty: Black Ops III has its perks. While the process may vary depending on the map, doing so enables the use of certain utilities and machines.
On the map Zetsubou No Shima, for example, turning on the power requires players to activate three generators located in Lab A, Lab B, and underneath the water in the main bunker. This process grants access to the Juggernog and other perks. Similarly, on the map The Giant, enabling power in the western courtyard connects it to the other courtyards and allows access to the Pack-A-Punch Machine. The Perk-A-Cola Machines on this map are also usable after turning on the power.
In the Kino Der Toten map, players must make their way to the theatre room, where they will find a power box or a large switch on the wall to pull, enabling the use of the teleporter pad and traps. Turning on the power in any map will also generally allow access to the Perk-a-Cola machines and the Pack-a-Punch Machine.
Additionally, turning on the power can have other effects, such as setting the Avogadro free to roam the map as a thunderstorm and turning on green streetlights that can be used to make portals. It can also open doors, such as the exit door to Tombstone Soda, and enable the use of the Electric Trap and Jet Gun.
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Glitches and workarounds
There are several glitches and workarounds that players can use to their advantage when playing the Zombies mode in Call of Duty: Black Ops III. One such glitch is encountered in the "Zetsubou No Shima" map, where turning on the power is more challenging than in other maps. Players must activate three generators located in Lab A, Lab B, and underwater in the main bunker. A bucket of irradiated water is needed to fuel each generator. However, a rare glitch may make it impossible to turn on the power. This glitch involves a zombie hand that cannot be picked up, preventing players from activating the power.
In the "Kino Der Toten" map, players need to reach the theatre room via one of two paths. One path involves opening several doors, including an upstairs door, until they reach the theatre room with a large stage and podium. Along the wall near the curtains, they will find a power box with a lever or switch to turn on the power.
Another map with power-related mechanics is "The Giant", a remake of the "Der Riese" map from Call of Duty: World at War. In the western courtyard, players can enable power by interacting with the electric generator on the left side. This action also connects the western courtyard to the other courtyards. Traps can be activated for 30 seconds by spending 1000 points at a red electrical box, creating electrical currents that kill anything that touches them.
Additionally, in the "Shi No Numa" map, there is no power switch, but a sign on the zipline hints at the original intention to include electricity.
It is important to note that turning on the power in these maps can have various consequences, such as setting the Avogadro free to roam the map or unlocking certain utilities like the Pack-a-Punch Machine and Perk-a-Cola machines. Players should also be aware that turning on the power can activate traps and teleporters, impacting their gameplay experience and strategies.
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Frequently asked questions
The electricity in Der Bo3 can be found in the theatre room. You can take two paths to get there. The first path involves opening the door downstairs and opening a series of doors until you reach the theatre room. The second path involves opening the upstairs door to your right and then opening a series of doors until you reach the theatre room. Once you're in the theatre room, follow along one of the curtains, and at the wall where the curtain ends, you'll find the power box. Pull the lever/switch to turn on the power.
Turning on the power will set Avogadro free, and it will roam the map as a thunderstorm. It will also turn on green streetlights scattered at or between the bus stops that can be used as portals. Additionally, it will open the exit door to Tombstone Soda, the workbench for the Electric Trap, and the spool-and-wires piece for the Jet Gun.
To access the Pack-A-Punch Machine in The Giant map, you need to connect all three teleporters to the mainframe. One of the teleporters is located in Dr. Maxis' office, which can be accessed through a door that requires 1250 points to open.
To turn on the power in the Zetsubou No Shima map, you need to activate three generators located in Lab A, Lab B, and underneath the water in the main bunker. You will need to fill a bucket with irradiated water from the outskirts of Lab A or Lab B and use it to fuel the generators.

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