Electric Evolution: Mishima's Strategic Advantage

why are electrics so important for mishimas

Electrics are important for Mishimas in the Tekken series, as they are a powerful tool for punishing opponents. Each Mishima character's electric gives them certain advantages, such as faster attacks, greater damage, and improved tracking. The electric wind god fist, or EWGF, is a particularly notable move, though some players argue that it is not essential for success. The Mishimas' electric powers are a unique aspect of their fighting style, and are said to be connected to the thunder god Raijin.

Characteristics Values
Electric moves in Tekken Electric Wind God Fist (EWGF)
Electric moves are unique to Mishimas Yes, they are distinguishable and unique
Electric moves are essential Yes, especially for Kazuya, but Jin and Devil Jin can work without them
Electric moves are difficult to execute Yes, they require good execution and are difficult to master
Electric moves are fast Yes, they have very little recovery time and can be used to interrupt attacks
Electric moves are high-damage Yes, they are powerful and can be followed up with combos
Electric moves are safe Yes, they have little risk of punishment even if blocked
Electric moves are spammable Yes, they can be used consecutively
Electric moves have tracking Yes, they can control space and hit opponents from a distance
Electric moves have sound and animation Yes, they have a unique sound and animation
Electric moves have frames Yes, they have plus frames
Mishimas have actual electricity powers No, it's a special/visual effect, but they can produce mild static electricity

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Electric wind god fist is one of the Mishima's best whiff punishers

Electric Wind God Fist (EWGF) is one of the Mishima clan's best whiff punishers in the Tekken video game series. The Mishima family was originally a warrior clan that served the Japanese Emperor, dating back to the Heian period (794-1185). They are known for their karate style, Mishima Style Fighting Karate, which was founded by Jinpachi and taught by Heihachi.

The Mishimas are known for their electric moves, which are unique and distinguishable. These electric attacks are a result of their ability to enhance their fighting style with chi that takes the form of electricity. The electricity in these attacks is a different colour for each Mishima. While it is not clear if they have actual electric powers, it is said that people hit with electrics can feel the electricity zapping them.

The EWGF is a fast, spammable launcher that punishes opponents even if they block it. It has very little recovery time, allowing Mishimas to whiff it completely and still be safe. It is faster than other characters' launches, making it hard for opponents to dodge or punish. The EWGF is especially useful for Kazuya, who relies on it heavily in his neutral game and for launching block punishment. Devil Jin's electric move also stands out for its excellent tracking ability, which can be advantageous in certain matchups.

While some players argue that Jin, who is not technically a Mishima, is the strongest without electrics, others maintain that all Mishimas rely on EWGF to a certain degree to excel. Electrics are considered essential for Kazuya, and he is centred around this move. Without electrics, his combos do significantly less damage, and he loses his ability to launch punish and effectively whiff punish.

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Electrics are fast, spammable launchers that punish opponents even if blocked

Electrics are an essential move for Mishimas, especially Kazuya, as they are fast, spammable launchers that can punish opponents even if blocked. They are challenging to execute, but players can get by without relying on them too much if they use other moves. However, Kazuya is crippled without them, as he needs them to launch punish -14+ moves, for plus frames, whiff punishment, and keepout.

The electric wind god fist (EWGF) is a powerful tool for all Mishimas, but some, like Jin and Devil Jin, can work around without them. Jin's electrics do more damage, and some can be followed up with high-damage combos, making them critical hits. Devil Jin has other moves like the Can Cans, but players are still incentivized to master electrics as they have other uses.

The speed of electrics makes them an excellent whiff punisher for Mishimas. They come out faster than other characters' launches, making them hard to dodge and punish. For Jin, this allows him to keep pressuring opponents when they can't fight back. Kazuya's electrics can be so fast that he gets a full combo instead of a basic punish.

Overall, electrics are valuable for Mishimas as they are fast, spammable launchers with little recovery time. They can be challenging to execute, but they are not essential for winning. However, they are a crucial part of the Mishima toolkit, allowing them to punish opponents and control space.

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Mishimas with Devil Gene can enhance their fighting style with chi that takes the form of electricity

Mishimas with the Devil Gene can enhance their fighting style with chi that takes the form of electricity. This is visually represented in the Tekken games as electric attacks, which are unique and distinguishable for each Mishima. For example, the electricity in Kazuya Mishima's attacks allowed him to recognize Lars Alexandersson as his relative. The electric attacks are so integral to the Mishimas that they are considered to be the best way to get the most out of the characters in-game.

The Devil Gene is a genetic mutation that results in the carrier turning into a 'devil' under traumatic circumstances. This gene originates with the Hachijo Clan but now runs in the main Mishima bloodline. The Mishimas were originally a warrior clan that served the Japanese Emperor during the Heian period (794 - 1185). They were celebrated for defeating demons and evil spirits.

The Mishimas' electric attacks are fast, with Kazuya's electric move being the fastest at 13 frames, followed by Heihachi's at 14 frames, and Devil Jin's at 14 frames as well. These electric attacks have very little recovery time, allowing Mishima players to quickly get into position for their next move. They also deal high damage, with Jin's electrics doing more damage and allowing for high damage combos. Kazuya's combos also often contain at least one electric move, making them essential for players using the character.

Overall, the electric attacks of the Mishimas are an important part of their moveset, allowing them to deal high damage with fast attacks that have little recovery time.

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Electrics are essential to Kazuya's character—without them, he is crippled

Electrics are essential to Kazuya's character in the Tekken series. Without them, he is crippled.

Kazuya Mishima is a character in the Tekken video game series, which features the Mishima family, one of the most important families in the game. The Mishimas are known for their electric moves, which are unique and distinguishable. Each Mishima's electric attacks are a different colour, and they can produce electricity, with people hit by electrics feeling the electricity zapping them.

The electric moves are a special visual effect, and the Mishimas' ability to use electricity comes from their connection to the thunder god, Raijin. This connection allows them to enhance their fighting style with a chi that takes the form of electricity.

Kazuya relies heavily on electrics in his neutral game. His electric moves are very fast, with the absolute fastest coming out in 13 frames, which is extremely quick. Electrics are an important part of his combos, which often contain at least one electric move. They are also useful for punishing opponents' blocks and whiffs. Electrics have zero recovery time, so even if Kazuya whiffs and ends up in front of his opponent, he is still safe.

While some players argue that Kazuya can still be viable without electrics, most sources agree that his character is centred around this move and that he needs it to be effective in the game.

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Jin is the strongest Mishima without electrics

Electrics are important for Mishimas as they are a fast, spammable launcher that punishes your opponent if they block it. It has very little recovery time and is hard to dodge. However, Jin is considered the strongest Mishima without electrics.

Firstly, Jin is not considered a pure Mishima, but rather an extension of the Mishima toolset. He has oppressive pressure with the stance divekicks and amazing poking tools. He has the skills and powers of one of the strongest men and women in the world. Jin has incredible tools that make up for the Mishima weakness of risking their health bar when going for strong but risky lows and mids. Jin is not forced to be as committal as Mishimas.

Secondly, Jin has a lot of tools and options. He has a hop kick, a 14 ws launcher, heat smash wall splats, and a good parry. His pokes have decent range and he has more lows that have good uses. Jin's electrics do more damage and can be followed up with a high-damage combo.

Thirdly, Jin is the least reliant on electrics. While electrics are an excellent tool, there are a lot more important things to focus on when playing Jin. Jin has a semi-Mishima game plan, such as wavu, EWHF, and hellswep. He has all the tools, but it can be confusing where to use them.

In conclusion, Jin is considered the strongest Mishima without electrics due to his unique position as an extension of the Mishima toolset, his wide range of skills and options, and his lesser reliance on electrics.

Frequently asked questions

Electrics are important for Mishimas because they are their best whiff punishers.

Jin.

Kazuya.

Electrics are electric attacks unique to Mishimas. Each Mishima's electricity is indicated by a different colour.

Electrics are spammable, have zero recovery time, and are fast.

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