Dutch Wives' Dreams: Electric Eels And Their Intriguing Lives

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Do Dutch Wives Dream of Electric Eels? is a Japanese erotic simulation game released in 1984. The title is a reference to Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? which was adapted into the 1982 film Blade Runner. The game follows the story of some advanced sex dolls that have become sentient and are masquerading as real women. The novel and film, on the other hand, are set in a post-apocalyptic world and follow a bounty hunter who has to retire (i.e. kill) escaped androids.

Characteristics Values
Name of the game Do Dutch Wives Dream of Electric Eels?
Japanese name Orandazuma wa Denkiunagi no Yume wo Miruka? (オランダ妻は電気ウナギの夢を見るか?)
Developer Koei
Publisher Koei
Platform PC-88/FM-7
Release year 1984
Series Strawberry Porno
Genre Erotic simulation
Based on Do Androids Dream of Electric Sheep? by Philip K. Dick

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The game's title is a reference to Philip K. Dick's novel, *Do Androids Dream of Electric Sheep?*

The title of the erotic simulation game "Do Dutch Wives Dream of Electric Eels?" is a reference to Philip K. Dick's novel, "Do Androids Dream of Electric Sheep?". The game was created by Koei for their adult label, the Strawberry Porno series, and released in 1984 for the PC-88 and FM-7 platforms.

Set in Tokyo's red-light district, the game centres on the protagonist, a private investigator, who is employed by the Oranda Corporation to locate their missing Dutch wife (a sex doll) that has gained sentience. To achieve this, the investigator must entice various women to determine which one is the missing Dutch wife in question.

The game's title, "Do Dutch Wives Dream of Electric Eels?", draws a direct parallel to the novel's title, "Do Androids Dream of Electric Sheep?". This allusion creates an intriguing connection between the themes explored in both the game and the novel.

Philip K. Dick's novel, "Do Androids Dream of Electric Sheep?", delves into thought-provoking subjects, such as the nature of humanity and the blurred lines between humans and androids. The novel is set in a future where androids have become increasingly sophisticated, posing philosophical questions about consciousness and what it truly means to be human.

By referencing Philip K. Dick's novel in its title, the game "Do Dutch Wives Dream of Electric Eels?" invites players to contemplate similar themes within its narrative. The game challenges players to reflect on the concept of sentience, particularly in the context of a sex doll gaining consciousness and the ensuing investigation that blurs the lines between reality and fantasy.

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The game is a mix of RPG and adventure game elements

"Do Dutch Wives Dream of Electric Eels?" is an erotic simulation game created by Koei for their adult label, the Strawberry Porno series. The game's title is an allusion to Philip K. Dick's novel "Do Androids Dream of Electric Sheep?". Set in Tokyo's red-light district, the player takes on the role of a private investigator employed by the Oranda Corporation to find their missing Dutch wife (a sex doll) that has gained sentience.

The game combines elements of RPGs and adventure games. As an RPG, the player assumes the role of a character (the private investigator) within the game's fictional world and makes decisions that influence the outcome of the story. The player must interact with numerous women, gathering information and making choices to entice them, with the ultimate goal of discovering which one is the missing Dutch wife. This non-linear narrative structure, where player decisions shape the plot, is a key characteristic of RPGs and adds a layer of immersion to the game.

The adventure game elements come into play as the player navigates the red-light district, exploring the environment, interacting with characters, and solving puzzles to progress the story. They must use their investigative skills to gather clues and information, piece together the mystery, and ultimately locate the missing Dutch wife. The game likely features inventory management, where items collected during exploration can be used to interact with the environment or aid in solving puzzles, a common mechanic in adventure games.

The combination of RPG and adventure game elements allows for a rich and dynamic gameplay experience. The RPG mechanics enable character development and immersion, while the adventure game structure provides a narrative framework that guides the player through the story. This blend of genres offers a unique and engaging take on the erotic simulation genre, adding depth to the game beyond its explicit content.

The game's setting and premise, inspired by the novel it alludes to, provide a distinct atmosphere that further sets it apart from traditional RPGs and adventure games. The player is immersed in the seedy underbelly of Tokyo, exploring a world that is both familiar and fantastical, adding an extra layer of intrigue to the gameplay experience.

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The story involves sentient sex dolls masquerading as real women

The title "Do Dutch Wives Dream of Electric Eels?" is an allusion to the novel "Do Androids Dream of Electric Sheep?" by Philip K. Dick. The story involves sentient sex dolls masquerading as real women, a theme that is also explored in the novel.

In the novel, the protagonist is a private investigator employed by the Oranda Corporation to find their missing Dutch wife (a sex doll) that has gained sentience. The investigator must navigate Tokyo's red-light district, enticing numerous women to uncover which one is the Dutch wife in question.

The video game with the same title, "Do Dutch Wives Dream of Electric Eels?", is an erotic simulation game made for the adult label of Koei's Strawberry Porno series. While not many details are available about the gameplay, it is likely that it explores similar themes of sentience and masquerade in the context of sex dolls.

The concept of sentient sex dolls masquerading as real women raises intriguing questions about the nature of consciousness, identity, and ethics. It blurs the line between what it means to be human and challenges societal norms and taboos surrounding sex and artificial intelligence.

In a world where such sentient sex dolls exist, the implications could be far-reaching. Relationships and intimacy could be redefined, and the line between love and lust might become blurred. Additionally, the ethical considerations surrounding the creation and treatment of such beings would be complex and controversial.

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The game's open-ended nature allows for different sex partners and clues

The title "Do Dutch Wives Dream of Electric Eels?" is an allusion to Philip K. Dick's novel "Do Androids Dream of Electric Sheep?". The game, created by Koei Tecmo in 1984, is an erotic simulation game made for the company's adult label, the Strawberry Porno series. The game's open-ended nature allows players to explore different sexual partners and uncover various clues.

In the game, the protagonist is a private investigator employed by the Oranda Corporation to find their missing Dutch wife (a sex doll) that has gained sentience. The player must interact with numerous women, each offering unique sexual experiences and hints, to identify the missing Dutch wife in question. The game likely features multiple endings, depending on the player's choices and clues gathered throughout the gameplay.

As an erotic simulation game, "Do Dutch Wives Dream of Electric Eels?" offers players the freedom to pursue different sexual partners. The women in the game may have distinct personalities, appearances, and sexual preferences, allowing players to experiment with different partners and experiences. The open-ended nature of the game encourages exploration and provides a level of replay value, as players can make different choices and discover new outcomes.

The game also involves uncovering clues and solving puzzles. The women the player interacts with may provide hints, secrets, or riddles that lead to the missing Dutch wife's identity. The player must pay attention to dialogue, observe subtle details, and make connections to piece together the mystery. The game likely presents challenges and obstacles that require the player to think creatively and make strategic decisions to progress.

The combination of erotic content and investigative gameplay creates a unique experience for players. The open-ended nature of the game, allowing for different sexual partners and clues, adds to the replay value and encourages players to explore multiple paths and endings. "Do Dutch Wives Dream of Electric Eels?" offers a blend of sexual exploration and intrigue, providing a distinct and engaging experience within the video game medium.

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The game's predecessor, *Danchizuma no Yuuwaku*, is also part of the Strawberry Porno Game Series

The game "Do Dutch Wives Dream of Electric Eels?" has an interesting predecessor in *Danchizuma no Yuuwaku* (translated as "Seduction of Condominium Wives"), which is also part of the Strawberry Porno Game Series. This erotic simulation game with role-playing elements was the first entry in Koei's Strawberry Porno series. Despite its mature content, the sex scenes in *Danchizuma no Yuuwaku* are completely censored.

In the game, players step into the role of a condom salesman from Kawasaki, who must sell his products to various women residing in the same apartment complex. To achieve this, he must seduce the women. The game presents a unique challenge, as players must be mindful of their stamina, which, if depleted, leads to a premature ending. Each gameplay presents a new set of randomly generated stats, including health, intelligence, and stamina, which influence the player's performance.

To enhance their chances of success, players can purchase items from vending machines or find them on the floor to restore their health slightly. The status screen provides valuable information, such as the difficulty level of fights in the area, the player's monetary earnings, and the type of condom they are currently using.

Danchizuma no Yuuwaku offers a blend of strategy and seduction, creating a unique gaming experience. Its inclusion in the Strawberry Porno Game Series showcases the series' exploration of mature themes and innovative gameplay mechanics.

Frequently asked questions

The game is about some advanced sex dolls, code-named North Pole #6, that have become sentient and are masquerading as real women in the city. The player, a private investigator, must find the real Dutch Wives (sex dolls) by enticing numerous women.

The game is based on the Philip K. Dick novel "Do Androids Dream of Electric Sheep?" and the movie "Blade Runner". The title of the game is a reference to the novel.

The game was released in November 1984 and was developed and published by Koei.

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