Electric Terrain's Impact: Can Flying Types Still Attack?

does electric terrain stop flying type attacks

Electric Terrain is a non-damaging Electric-type move in the Pokémon games that creates a low-lying electric field, enveloping the field and replacing the background environment and any other terrain already in effect. It boosts the power of Electric-type moves and prevents grounded Pokémon from falling asleep. However, Electric Terrain does not affect Flying-type Pokémon or those with abilities like Levitate, Magnet Rise, or Telekinesis. So, while it doesn't directly stop Flying-type attacks, it can influence the battle dynamic by enhancing Electric-type moves and altering the terrain.

Characteristics Values
Effect Creates a low-lying electric field that envelops the field and replaces the background environment and any other terrain that is already in effect
Duration 5 turns
Effect on Flying-type Pokémon Does not affect Flying-type Pokémon
Effect on grounded Pokémon Prevents grounded Pokémon from falling asleep
Effect on Electric-type moves Increases the power of Electric-type moves by 30% or 50%

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Electric Terrain doesn't affect Flying-type Pokémon

Electric Terrain is a non-damaging Electric-type move introduced in Generation VI. It creates a low-lying electric field that lasts for five turns (eight turns if a Terrain Extender is used) and envelops the field, replacing the background environment and any other terrain already in effect. The move boosts the power of Electric-type moves used by affected Pokémon by 50% and prevents grounded Pokémon from falling asleep. However, Electric Terrain does not affect Flying-type Pokémon.

Flying-type Pokémon are considered “raised” and are not affected by Electric Terrain, as the move only targets grounded Pokémon. Grounded Pokémon are defined as those that are not raised, and raised Pokémon include any Flying types or those under the effects of abilities like Levitate, Magnet Rise, or Telekinesis.

The primary effect of Electric Terrain is to boost the power of Electric-type moves used by affected Pokémon. This boost applies to moves that became Electric-type due to type-changing moves like Electrify. Additionally, it prevents affected Pokémon from being afflicted by sleep or Yawn. If a Pokémon is already drowsy due to Yawn, Electric Terrain will prevent it from falling asleep and end the drowsy effect.

While Electric Terrain does not directly affect Flying-type Pokémon, it can still impact the overall battle dynamics and strategies employed by trainers. For example, the increased power of Electric-type moves may force Flying-type Pokémon to switch out or be more cautious in their approach. Additionally, Electric Terrain can interact with other abilities and items to create unique strategies or counter specific threats.

It is important to note that Electric Terrain cannot coexist with other terrains, and only one type of terrain may be present at a time. This exclusivity highlights the strategic considerations that come into play when deciding whether to use Electric Terrain or another terrain-altering move in a battle.

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It boosts Electric-type moves by 50%

Electric Terrain is a non-damaging Electric-type move introduced in Generation VI that envelops the field and replaces the background environment and any other terrain already in effect. It creates a low-lying electric field that lasts for five turns (or 10 turns, according to one source), boosting the power of Electric-type moves by 50%. One source states that this boost was previously 50% but is now 30%. It also prevents grounded Pokémon from falling asleep and stops sleep-related conditions.

Grounded Terrain affects Pokémon that are on the ground and not in the semi-invulnerable turn of a move. Grounded Pokémon are those that are not raised—raised Pokémon are any Flying types or those under the effects of Levitate, Magnet Rise or Telekinesis. Electric Terrain does not affect Flying-type Pokémon, so it does not stop Flying-type attacks.

The Electric Terrain move can be used by Miraidon in Pokémon UNITE, which can set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using Aeos energy, Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally goal zones or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.

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It prevents grounded Pokémon from falling asleep

Electric Terrain is a non-damaging Electric-type move introduced in Generation VI. It creates a low-lying electric field that envelops the field and replaces the background environment and any other terrain already in effect. The terrain normally lasts for 5 turns, but if a Pokémon who activated it holds a Terrain Extender, it can last 8 turns. It does not affect Flying-type Pokémon, Pokémon with the Levitate ability, or Pokémon holding an Air Balloon.

Electric Terrain boosts the power of Electric-type moves used by affected Pokémon by 50% (some sources say 30%). It also prevents grounded Pokémon from falling asleep, including those already affected by Yawn. This means that if a grounded Pokémon is drowsy due to Yawn, Electric Terrain will prevent it from falling asleep and end the drowsy effect.

Grounded Pokémon are simply those that are not raised. Raised Pokémon include Flying types or those under the effects of Levitate, Magnet Rise, or Telekinesis. Electric Terrain can also activate Quark Drive for the future Paradox Pokémon while the field is active. It boosts the power of Psyblade by 50%.

In Pokémon UNITE, Miraidon can use its Hadron Engine ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using Aeos energy, Miraidon can strengthen its Electric Terrain by expanding its area of effect, increasing the damage dealt by both Miraidon and its teammates. Electric Terrain can also be used to strengthen ally goal zones or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.

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It lasts for 5 turns, or 8 with a Terrain Extender

Electric Terrain is a non-damaging Electric-type move introduced in Generation VI. It envelops the field and replaces the background environment and any other terrain already in effect. The terrain normally lasts for 5 turns, but if a Pokémon is holding a Terrain Extender when the terrain is activated, it will last for 8 turns.

The move creates a low-lying electric field that prevents grounded Pokémon from falling asleep. It also boosts the power of Electric-type moves used by affected Pokémon by 50%. This boost includes moves that became Electric-type due to type-changing moves.

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground and are therefore unaffected by Electric Terrain. This includes Flying types and those under the effects of Levitate, Magnet Rise, or Telekinesis.

In addition to its effects on Pokémon, Electric Terrain also has an impact on the environment. Natural objects disappear and cannot be destroyed while the terrain is in effect. It also activates Quark Drive for the future Paradox Pokémon while the field is active.

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It can be used to strengthen ally goal zones

Electric Terrain is a non-damaging Electric-type move that was introduced in Generation VI. It creates a low-lying electric field that envelops the field and replaces the background environment and any other terrain already in effect. The terrain normally lasts for 5 turns, but if a Pokémon who activated it holds a Terrain Extender, it will last for 8 turns. Electric Terrain has several effects: it boosts the power of Electric-type moves used by affected Pokémon by 30% to 50%; it prevents affected Pokémon from being afflicted by sleep-related conditions; and it prevents grounded Pokémon from falling asleep.

In Pokémon UNITE, Electric Terrain can be used to strengthen ally goal zones or weaken enemy goal zones. This is done by either increasing or decreasing the amount of HP healed in the goal zone. For example, Miraidon can use its Hadron Engine ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using Aeos energy, Miraidon can then strengthen its Electric Terrain by expanding its area of effect, which will increase the amount of HP healed in the goal zone for its teammates.

Frequently asked questions

No, Electric Terrain does not stop flying-type attacks. It is a non-damaging electric-type move that envelops the field and affects grounded Pokémon.

Electric Terrain creates a low-lying electric field that lasts 5 turns (8 turns if a Terrain Extender is used) and prevents grounded Pokémon from falling asleep. It also boosts the power of Electric-type moves by 50%.

Grounded Pokémon are those that are not raised. Raised Pokémon include Flying types or those under the effects of Levitate, Magnet Rise, or Telekinesis.

Yes, strong electric-type attackers can benefit from Electric Terrain, as it boosts the power of their electric attacks. Pokémon like Toxtricity, Sandy Shocks, and Bellibolt are good choices for an electric field composition.

Electric Terrain can be created by a Pokémon with the Ability Electric Surge or by using a move like Electric Terrain or Thunderbolt. In Pokémon UNITE, Miraidon can create Electric Terrain by hitting an opposing Pokémon with a move.

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