Electric Flooring: Mind The Gaps And Traps

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In the video game Cyberpunk 2077, 'Don't Lose Your Mind' is a side job or quest that involves helping Delamain, who appears to be having some personal issues. The quest is triggered either by running into an accident in the Corpo Plaza area or by receiving a call from Delamain after completing the Epistrophy side job. Players must navigate through a building with an electrified floor and various obstacles, such as drones and cars, to reach the Delamain AI Core and resolve Delamain's issues. The outcome of the quest can vary depending on the player's choices and attributes.

Characteristics Values
Game Cyberpunk 2077 (CP77)
Type Side Job/Quest
Area Heywood (Vista Del Rey)
Quest Giver Delamain
Requirement Complete Side Job "Epistrophy"
Reward Delamain No.21 Vehicle / 149 XP / Street Cred XP
Mission Info Delamain appears to be having some personal issues, with his cabs standing in the middle of the road and blocking traffic.
Entrance North side of the building, right of the main doors
Tech Skill Requirement Level 8 Technical Ability
Alternative Entrance Climb on barrels and pallets, then enter through the roof
Alternative Entrance Code 1234
Alternative Route Go to the stairs on the other side of the electrified floor
Alternative Route Requirement 10 TECHNICAL ABILITY to turn off the electricity

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Delamain's AI Core

Delamain is a taxi company in the Cyberpunk 2077 video game, and the Don't Lose Your Mind quest involves the player helping Delamain with some personal issues. Delamain's cabs are standing in the middle of the road and blocking traffic. The player must go to Delamain's HQ to help.

To enter Delamain's HQ, you need a Level 8 Technical Ability to open the door on the right side of the building. If you don't have this, you can climb over some pallets and enter through the roof. Once inside, you need to use a computer to unlock the gate. You can find the code (1234) on another computer.

In the next room, there are two cars, one of which is on a broken lift. You can use this as a kind of elevator to get up and jump across to a platform. From here, you can climb out of a vent in the next room, which is above an electrified floor.

To get past the electrified floor, you need 10 Technical Ability points to open a grate and turn off the electricity. If you don't have this, you can jump onto a car in the middle of the room and then onto another car being worked on by robotic arms. From here, you can climb up a ladder and continue through the building.

The Delamain AI Core is located at the end of this section of the building. If you have 10 Body points, you can force the door to reach it immediately.

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Entering the building

There are multiple ways to enter the building, depending on your character's attributes. If you have Level 8 Technical Ability, you can enter through the door on the right side of the building. If you don't possess this attribute, continue walking past the door and take a left. Walk forward and take another left to find a pile of barrels and pallets. Climb on top of these and then onto the roof of the building, entering through a hatch. No matter which entrance you choose, you will end up in the same place.

Once inside, head into the nearby office room and use the computers to unlock the gate. If you are locked out of the computer, you can find the code (1234) on another computer in the room. The next small room has two cars, one of which is on a broken lift that is continuously moving up and down.

If you have at least 10 Technical Ability points, you can open the hatch on your right to access the electrical box and cut off all the electricity in the building. This will allow you to go directly to the Delamain AI Core. If you don't have the necessary skills, open the door on your left and climb onto the elevator. From there, jump to the right and proceed to the walkway at the far end of the room.

You can also use the elevator to get up and jump across to a platform. From here, you can climb out of a vent in the next room, which is above the electrified warehouse floor. There are drones everywhere, so make sure to shoot them down. Follow the walkway until you reach a car storage area, then crouch down to sneak into the adjacent room, which contains a hatch on the floor. Jump inside the hatch to go underneath the electrified floor.

Get to the other side of the room and climb up the ladder to your right. Walk across the catwalk, being careful to jump over the gap, and climb up to the upper shaft on your right. Continue forward and go through the only door in this area.

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The electrified floor

There are multiple ways to approach this challenge, depending on your character's attributes and equipment. If you have 10 Technical Ability points, you can access an electrical panel to turn off the electrified floor and walk straight to the middle area or the control room. Alternatively, you can use parkour skills to navigate the room by jumping over obstacles and climbing on platforms or pipes to reach higher areas and avoid the electrified floor.

Another option is to utilise an elevator or a car in the room to reach higher platforms and bypass the electrified floor. If you have 5 Technical Ability points, you can also open a hatch on the ground and crawl through a maintenance duct to reach the Delamain AI Core.

It is important to note that there are drones in the area, so saving your game often is recommended as saving during combat is not possible.

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The control room

Using the stairs

If you don't have the required technical ability, you will have to take the long way to the control room. This involves going up the stairs on the other side of the electrified floor, following the walkway across, and then dropping down into the room behind the Delamain car. You can push the car and use it to jump across to the other side of the room, or crouch through the hole in the wall to the right and drop into another grate.

Disabling the electrified floor

If you have 10 technical ability points, you can disable the electrified floor and take a more direct route to the control room. First, go through the grate on the floor to the right of the electrified floor and interact with the electrical panel to turn off the power. Then, simply walk straight down the middle area to the control room.

Using the elevator

Another option is to use the elevator to get up and jump across to the platform. From there, climb out of a vent in the next room, above the electrified warehouse floor. Follow the walkway and crouch down to sneak into the adjacent room. Jump inside the hatch to go under the electrified floor, being careful of drones. Get to the other side of the room and climb up the ladder to the walkway below.

Using the roof

If you don't have the necessary technical ability to enter through the door, you can climb on barrels and pallets to access the roof of the building and enter through a hatch.

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The divergent AI

The "Don't Lose Your Mind" mission in Cyberpunk 2077 involves helping Delamain, an AI with divergent personalities, in his HQ. Players need to navigate through various obstacles, including an electrified floor, to reach the Delamain AI Core and resolve the issues.

To start the mission, players must either wait 48 hours after completing the "Epistrophy" quest or encounter a traffic jam caused by an accident involving Delamain's taxis in the Corpo Plaza area. After receiving the objectives, players head to Delamain HQ.

Upon arriving at Delamain HQ, players find inaccessible double doors blocking their path. Those with Level 8 Technical Ability can enter through a door on the right side of the building. Otherwise, they must continue past the doors and turn left to find a pile of crates to climb and access the building through the roof. Once inside, players can use computers to unlock the double doors or find a code (1234) to bypass them.

In the next room, players encounter an electrified floor. With 10 Technical Ability points, they can access an electrical panel to turn off the electricity and safely cross. Alternatively, they can use a car as a platform to jump across or crouch through a hole in the wall to find another path.

Frequently asked questions

If you have 10 Technical Ability points, you can open a hatch on your right to access an electrical box that will allow you to cut off all the electricity in the building. If you don't have the necessary skills, you can take the long way by going up the stairs, following the walkway, and dropping down into the next room.

If you have upgraded legs, you can jump across the electrified floor. You can also crouch through the hole in the wall to the right and drop into another grate if you have 5 BODY or 5 TECHNICAL ABILITY.

Check the computer at the back and read the messages to obtain the passcode for the manager's computer. The code is 1234.

If you don't have the necessary stats to finish the mission, you can reset Delamain to his original state by shooting his core. This will cause him to forget who you are and what has happened, but he will be grateful for your assistance.

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