Dominating Electro Giant In Clash Royale

how to beat electro giant clash royale

Clash Royale's Electro Giant is an Epic card that costs 7 or 8 elixir to deploy. It's a high HP troop that targets buildings and has the unique ability to zap enemy troops and buildings within a 3-tile radius. This makes it a formidable opponent, but there are strategies to beat it. Playing defensively and counter-attacking with troops and buildings like Cannon and Inferno Tower can be effective. Using ranged troops like Ice Wizard can also help take down the Electro Giant quickly. Additionally, Sparky can be a good counter, and swarms like Barbarians can work if supported.

Characteristics Values
Card Type Epic
Elixir Cost 7 or 8
Unlock Arena 10 or 13
Hitpoints 3192
Damage 159
Attack Speed 40% slower than a regular giant
Attack Type Melee
Attack Radius 3-tile
Stun Duration 0.5 seconds
Counters Inferno Tower, Cannon, Mini Pekka, Pekka, Zappies, Sparky, Ranged Troops, Freeze, Inferno Dragon
Weak Against Inferno Tower, Cannon, Giant Snowball, Tornado, Fireball, Hog Rider, Barbarians

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Use buildings like Cannon or Inferno Tower to counter the Electro Giant

When playing Clash Royale, you may come up against the Electro Giant, an Epic card that costs 7 or 8 elixir to deploy. This card spawns a slow, single-target, building-targeting, melee, ground troop with very high hitpoints and moderate damage. The Electro Giant also has a counter-mechanism with an electric generator (or Zap Pack) mounted on its back. This means that every time a unit attacks the Electro Giant, they will be damaged and stunned for 0.5 seconds.

To counter the Electro Giant, you can use buildings like the Cannon or Inferno Tower. The Cannon costs 3 elixir and is a good counter because the Electro Giant will divert towards it, allowing the princess tower and the cannon to take it out together. The Inferno Tower, which costs 6 elixir, can also easily take out the Electro Giant without taking any damage if placed rightly in the middle of the arena. However, be aware that your opponent can deploy a Giant Snowball, Tornado, or Fireball to force the Inferno Dragon and other units inside the stunning radius, and they can Zap or distract the Inferno Tower with swarms to buy their Electro Giant some time. To prevent this, place the Inferno Dragon as far as possible to the side, in a position that the Electro Giant will not walk towards.

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Play defensively and use cards wisely to counter-attack

Playing defensively and using your cards wisely is a key strategy when facing the Electro Giant in Clash Royale. The Electro Giant is an expensive Epic card, costing 7 or 8 elixir to deploy, so you can use this to your advantage by deploying cheap troops to defend.

The Electro Giant has a high number of hitpoints, but it only targets buildings, so use this to your advantage by deploying troops that can attack from a distance, such as the Inferno Dragon or Inferno Tower. The Inferno Tower, in particular, can take out the Electro Giant without taking any damage if placed correctly in the middle of the arena. The Electro Giant's reflected damage will not affect the Inferno Tower, so it is a good choice for defence.

Another strategy is to use buildings such as the Cannon, which costs just 3 elixir. The Electro Giant will divert towards the Cannon, and while the Cannon will be destroyed, it will buy you valuable time and prevent the Giant from reaching your tower.

If you are in a difficult position and need to defend, sometimes the best option is to attack. This will force your opponent to use their elixir to defend, and they will not be able to add to their current attack.

It is important to note that certain cards are not effective against the Electro Giant. The Electro Giant's zap rods on its back can strike multiple times in one go, so swarms are generally ineffective and will be destroyed. Cards such as the Hunter, which fires multiple pellets, should also be avoided as each pellet counts as one hit, resulting in the Hunter being zapped multiple times.

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Avoid using swarms against the Electro Giant

The Electro Giant is a powerful card in Clash Royale that can easily take out a Crown Tower if left unchecked. It is an expensive card, costing 7 or 8 elixir to deploy, which leaves the player vulnerable to a push in the other lane. The Electro Giant is a slow, single-target, building-targeting, melee, ground troop with high hitpoints and moderate damage. It also has a unique ability: when attacked, it will stun the attacker for 0.5 seconds and reflect damage back to them. This reflected damage will destroy most swarms before they can deal significant damage to the Electro Giant.

Swarms such as the Skeleton Army, Goblins, and Minion Horde are not effective against the Electro Giant. When swarms attack the Electro Giant, the zap rods on its back will strike multiple times in quick succession, taking out the entire swarm in around two seconds. While the swarm may deal some damage to the Electro Giant, it will not be enough to stop it from advancing on your tower. In addition, the Electro Giant's reflected damage will weaken your swarm troops, making them less effective in future battles.

Instead of using swarms, it is recommended to use buildings such as the Cannon to defend against the Electro Giant. Buildings cannot be pulled by the Electro Giant's support troops and are therefore a safer option. Another effective counter is the Inferno Dragon or Inferno Tower, which can quickly defeat the Electro Giant if placed correctly. The Inferno Dragon should be placed far to the side, out of the Electro Giant's path, while the Inferno Tower should be placed 4 tiles from the river and 3 tiles from the defending Crown Tower. However, be aware that your opponent can counter these strategies by deploying a Giant Snowball, Tornado, or Fireball to force the Inferno Dragon and other units into the stunning radius.

In summary, swarms are ineffective against the Electro Giant due to its ability to reflect damage and stun attackers. Instead, it is recommended to use buildings or Inferno Dragons/Towers to defend against this powerful card. By playing strategically, you can mitigate the Electro Giant's strengths and protect your towers.

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Sparky is a good counter to the Electro Giant

The Electro Giant is a powerful card in Clash Royale, with its high health points and ability to stun and damage enemies within a 3-tile radius. However, Sparky is a great counter to this electric menace.

Sparky's unique ability to charge up her attack means that even within the Electro Giant's zap radius, she can still attack without being reset by the reflected damage. This makes her a reliable counter to the Electro Giant's spells. While Sparky may take some damage, she can usually take down the Electro Giant in just 2-4 blasts.

To maximise the effectiveness of this strategy, it is important to place Sparky outside the zap radius, so she takes minimal damage and can set up a counterattack. This is a good tactic to employ, especially when facing an Electro Giant push.

While Sparky is a strong counter, it is worth noting that the Tower will still take some damage in the process, so it may not be the best strategy in all situations. However, with careful placement and timing, Sparky can be a reliable asset in your Clash Royale arsenal.

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Ranged troops can help take down the Electro Giant

The Electro Giant is a powerful card in Clash Royale, but it has a high Elixir cost, which can leave the player vulnerable to a push in the other lane. It is a slow, single-target, building-targeting, melee, ground troop with very high hitpoints and moderate damage. It also has a unique ability to reflect damage to nearby troops whenever enemy troops attack it. This reflected damage can also stun and reset the attack of enemy troops.

Ranged troops can be very effective in taking down the Electro Giant. The Electro Giant's reflected damage does not work when it is frozen, so freezing it with a spell card and then swarming it with troops can be a good strategy. Inferno Dragon and Inferno Tower can also easily and quickly defeat the Electro Giant if placed correctly. The Inferno Dragon should be placed as far to the side as possible, so that the Electro Giant does not walk towards it.

The Electro Giant's reflected damage can also be avoided by using ranged troops with a longer attack range, such as the Princess Tower Troop, which can attack the Electro Giant from outside its 3-tile zap range. The Tornado spell can also be used to reposition the Electro Giant so that it cannot reach ranged troops with its reflected damage.

Frequently asked questions

The Electro Giant is an Epic card that costs 7 or 8 elixir to deploy. It spawns a slow, single-target, building-targeting, melee, ground troop with very high hitpoints and moderate damage.

The Inferno Tower, Cannon, Mini Pekka, Pekka, and Zappies are all effective counters to the Electro Giant. Placing the Inferno Dragon far to the side can also work, as the Electro Giant will not walk towards it.

The Ice Wizard + Cannon combo is a good combination to counter the Electro Giant. Using a Freeze card with a swarm card can also work, as it buys 4 valuable seconds.

The Hunter, Electro Wizard, and Goblin Gang are all ineffective against the Electro Giant.

It is important to play defensively and counter-attack with troops and the newly placed Electro Giant. Using cards wisely can also ensure more victories than losses.

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