
In Metro Exodus, players encounter electrical anomalies in the form of floating orbs or balls of electricity that pose a significant threat. These anomalies are based on real-life lightning balls and are attracted to technology, particularly areas with large amounts of metal, water, and electricity. While bullets and grenades do not seem to harm them, they can be dodged or avoided by standing still if the player is far away enough. In the game, these electrical orbs are a unique challenge that players must overcome through strategy and quick thinking.
| Characteristics | Values |
|---|---|
| Nature of the Electric Balls | Electrical anomalies, a form of ball lightning |
| Damage | Can deal immense damage to Artyom |
| Vulnerability | Not vulnerable to bullets or grenades |
| Movement | Float towards Artyom but at a slower speed |
| Aggression | More aggressive than in previous Metro games |
| Susceptibility | Drawn to technology, electrical currents, and metal |
| Strategy | Dodge them, do not get too close |
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What You'll Learn

Electric balls are based on real-life lightning balls
The electric balls in Metro Exodus are based on real-life lightning balls, also known as ball lightning. This phenomenon has been observed and described by people from all walks of life, including pilots and submariners during World War II, and has been the subject of scientific study and speculation for centuries.
Ball lightning is characterized by small balls of light that move in strange trajectories and can appear indoors or outdoors, sometimes entering through closed windows or chimneys. They are often seen during thunderstorms or after lightning strikes, but there is no widely accepted explanation for their existence. Several hypotheses have been proposed, including vaporized silicon burning through oxidation, atmospheric Rydberg matter, and standing waves of electromagnetic radiation.
The electric balls in Metro Exodus accurately reflect the mysterious and anomalous nature of real-life lightning balls, occurring in a train yard with a lot of metal, water, and electricity, which are conducive conditions for their formation. This integration of a real-world phenomenon into the game adds to the immersive experience and presents players with a unique challenge.
While the existence of ball lightning is generally accepted, there is still much that scientists don't understand about it. The lack of concrete evidence and the variety of eyewitness accounts have led to some skepticism and alternative explanations, such as visual perception effects or hallucinations. However, the consistent descriptions and physical damage caused by these phenomena suggest that they are more than just imaginary.
The electric balls in Metro Exodus, inspired by real-life lightning balls, showcase how video games can incorporate scientific anomalies and mysteries, blurring the lines between fantasy and reality to create captivating and intriguing gameplay experiences.
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Bullets and grenades don't harm the balls
In Metro Exodus, electrical anomalies appear in the form of ball lightning, dealing immense damage to Artyom. These anomalies are prevalent in areas with large amounts of metal, such as the train yard in the VOLGA level. While players can craft ammunition and grenades at workbenches, bullets and grenades do not seem to harm these electrical anomalies.
These balls of electricity are based on real-life lightning balls, which often occur on railways and in humid environments with a lot of electricity nearby. In the game, the train yard provides the perfect conditions for these anomalies to appear, with its abundance of metal, water, and electricity from the generator of the bandit outpost.
As bullets and grenades are ineffective against these electrical anomalies, players must find alternative strategies to deal with them. One player mentions that these anomalies do not pursue Artyom away from areas with high concentrations of metal, suggesting that players can use their mobility to avoid these threats.
While the electrical anomalies in Metro Exodus pose a unique challenge, players can employ tactics other than direct combat to overcome them and progress through the game.
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They're drawn to technology and electricity
The electrical anomalies in Metro Exodus are drawn to technology and electricity. They are a form of ball lightning, dealing immense damage to the player character, Artyom. These anomalies are prevalent in areas with large amounts of metal, such as the train yard in the VOLGA level. They move slower than Artyom but constantly float towards him.
These electrical orbs are based on real-life lightning balls, which often occur near railways and in humid environments with a lot of electricity. In the game, they are drawn to technology and electricity, which may be why they are drawn to Artyom. It is suggested that they are attracted to anything with batteries or an electrical current.
In the previous Metro games, players could stand still and let the anomalies pass by safely. However, in Metro Exodus, these anomalies are more aggressive and will kill the player character if they get too close. Bullets and grenades do not seem to harm the anomalies, and players are advised to simply dodge them.
One strategy to deal with these electrical anomalies is to observe their behaviour. They tend to follow a path, and if the player starts running, the anomalies will follow. In the Volga area, the fish cult has set up a protective cage made of lightning rods, which seems to attract an anomaly that rages around the perimeter.
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They move slower than the player character
The electrical anomalies in Metro Exodus are based on real-life lightning balls, which occur in humid environments with a lot of electricity and metal nearby. These anomalies are more prevalent in areas with large amounts of metal, such as the train yard in the VOLGA level.
It is important to note that these electrical anomalies are drawn to "technology", which may explain why they are drawn to Artyom. Players should be aware that these anomalies deal immense damage to Artyom, and bullets and grenades do not seem to harm them.
Therefore, the key to dealing with these electrical anomalies is to avoid them rather than trying to destroy them.
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In previous Metro games, you could stand still to avoid them
In previous Metro games, you could stand still to avoid the electric balls. In Metro Exodus, these balls of electricity are based on real-life lightning balls, which often occur on railways and in humid environments with a lot of electricity nearby. This makes the train yard the perfect place for them to manifest.
While these electric balls cannot be killed, they also do not follow people around. This is a change from the previous Metro games, where standing still was a way to avoid them. In Metro Exodus, these electric balls can block the player's path, and there is no way to kill them.
The game has been praised for retaining the atmosphere of the original games while introducing new elements, such as the crafting system, outdoor maps, and free-roam levels. However, some players have criticised the dialogue and character interactions, finding them strange and awkward compared to the previous games.
Despite these criticisms, Metro Exodus has been well-received by players, with some considering it the best game in the series due to its character development and dynamic environments.
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Frequently asked questions
You can't kill electric balls, or anomalies, in Metro Exodus. They are a form of ball lightning and deal immense damage to Artyom. Bullets and grenades do not harm them. Your best bet is to dodge them or stand still and let them pass.
Electric balls are drawn to technology, anything with batteries or an electrical current. They are more prevalent in areas with large amounts of metal, like the train yard in the VOLGA level.
Electric balls move slower than Artyom but constantly float towards him. They do not pursue away from areas with high concentrations of metal.
Observe their path and do not run. They will follow you if you start running.









































