Mastering Electric Wind God Fist: A Step-By-Step Guide

how to do electric wind god fist

Electric Wind God Fist (EWGF) is a powerful move in the Tekken video game franchise. It was first introduced in Tekken 3 as a hidden move for Jin Kazama. In Tekken 4, all practitioners of Mishima Style Karate could use the move. The EWGF is a powerful version of the Wind God Fist, a Wave dash launcher move. It is a Just Frame move, requiring the player to input the final command and button simultaneously. The character will shout a word, and a bigger and louder electric effect will appear on their right arm. The EWGF is a crucial move for defeating Shin Akuma in the Special Chapter, especially on higher difficulties.

Characteristics Values
Game Tekken
Applicable Characters Jin Kazama, Heihachi Mishima, Kazuya, Angel Jin, Devil Kazuya, Reina
First Introduced Tekken 3
Notation F N D DF+2, Forward * Down + Forward + 1
Buttons Involved 3 buttons need to be pressed simultaneously
Frame Count 14 frames, 13 frames for Perfect Electric Wind God Fist (PEWGF)
Difficulty Level Difficult

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Mastering the timing of the Electric Wind God Fist

Firstly, it's important to know the specific button inputs required for the EWGF. The move is performed by pressing Forward, Neutral, Down, Down-Forward, and 2 simultaneously. This can be simplified by thinking of the input as "Down into Down-Forward + 2", where the "Down" button is held down, and the "Forward + 2" buttons are pressed together. This technique helps to synchronize your left and right hands for the final just-frame.

The timing of the EWGF is crucial. The move requires a perfect just-frame ending, meaning the final command and button must be inputted at the exact same frame. In Tekken 3, there is some leniency with the forward, neutral, and down portions of the input, but the diagonal and right punch must be precise. The precision of using all buttons makes the EWGF extremely reliable, especially on the Hit Box controller.

To master the timing, it's recommended to turn on input history and practice only the Forward + 2 buttons. This will help you focus on synchronizing your hands for the last just-frame. Additionally, try to press 2 with the down input instead of Down-Forward, as this can help with timing for some players. The more you practice, the more this will become second nature, and your muscle memory will take over.

It's worth noting that different characters in Tekken have unique variations of the EWGF. For example, Kazuya can perform the move from a wave dash or his Mist Step, while Heihachi and Jin have their own variations. Each character may require slightly different timing and inputs, so be sure to practice with your character of choice.

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Characters who can perform the move

The Electric Wind God Fist is a move that was first introduced in Tekken 3, where it was specific to Jin Kazama. In Tekken Tag Tournament, the move was extended to Heihachi Mishima, and by Tekken 4, all practitioners of Mishima Style Karate had access to it.

In Tekken 4, Jin Kazama lost the use of the EWGF due to renouncing the Mishima Karate style. However, he reacquires it in Tekken 8 during the climax battle with Kazuya, where Jin briefly regains use of his prior fighting styles, combining them with his current Kyokushin Karate.

In Tekken 8, Angel Jin and True Devil Kazuya can perform the EWGF by simply pressing 2. Other characters that can perform the move include Heihachi Mishima, Hwoarang, and Reina.

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The importance of muscle memory

Muscle memory is key to executing the Electric Wind God Fist (EWGF) in the Tekken video game franchise. The EWGF is a challenging move to perform, requiring precise timing and input from the player. It involves pressing multiple buttons simultaneously or in quick succession, and it can take a lot of practice to build the necessary muscle memory to perform it consistently.

The EWGF is a powerful move in the Tekken games, especially for characters who practice Mishima Style Karate, such as Jin Kazama and Kazuya Mishima. It is a fast and versatile attack that can be used to punish an opponent's whiffed attacks and is considered the safest launcher for Mishima players. Because of its utility, it is recommended that players who use these characters learn how to perform the EWGF as soon as possible.

The specific input for the EWGF varies slightly depending on the game version and the controller being used. On a traditional controller, the input is often described as "forward, neutral, down, down-forward + 2" or "down, down-forward, 2," with the "2" referring to the attack button. The challenge lies in pressing these buttons simultaneously or in quick succession, with the "down-forward + 2" or "down, down-forward, 2" part of the input needing to be performed on the exact same frame.

Building the muscle memory for this move takes dedication and practice. Players recommend starting slowly and ensuring that the correct input is being performed, even if it feels too slow at first. With repetition, the muscle memory will develop, and the move will gradually become faster and more fluid. It is important to focus on the timing and not just speed, as the move requires precise coordination between the left and right hands.

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Using the Hit Box controller

The Electric Wind God Fist (EWGF) is a "just frame" version of the regular Wind God Fist, and is executed when the player inputs the d/f input and the 2 input on the exact same frame. This move is one of the signature moves of the Mishima style of Fighting Karate.

To perform the Electric Wind God Fist using the Hit Box controller, you will need to press down forward and 2 at the same time. This can be challenging, even for experienced players, as it requires precise timing and coordination. One player has suggested mapping 2+3 and pressing that instead of just 2, which they found made it easier to perform the move consistently.

The Hit Box controller is said to make performing the Electric Wind God Fist easier than using a stick or controller. This is partly due to the faster input times of the Hit Box, which has an advantage over controllers that use membrane face buttons, which take time to return to neutral even when brand new.

With practice, muscle memory can be developed to perform the Electric Wind God Fist consistently under pressure.

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Variations of the Electric Wind God Fist

The Electric Wind God Fist (EWGF) is a powerful version of the Wind God Fist, a Mishima-style Fighting Karate move. It is a "just frame" attack, meaning the final command and button must be inputted on the exact same frame. The character performing the move will shout a word, and a large electric effect will appear on their arm.

There are several variations of the Electric Wind God Fist:

  • Perfect Electric Wind God Fist (PEWGF): This is a 13-frame, 1-frame combo that starts with ws2 into EWGF for high damage. Kazuya, Reina, and Heihachi can perform this variation.
  • Dashing Electric Wind God Fist (DEWGF): This involves the player inputting the command for the EWGF while performing a forward dash by buffering the second forward motion of the dash for the EWGF's input.
  • Electric Wind Hook Fist (EWHF): This is Jin's variation of the Electric Wind God Fist. It has a similar execution but is more limited in the combos that can be performed after landing the hit.
  • Electric War God Kick (EWGK): This is a Just Frame move unique to Reina, performed by inputting f,n,df#3.
  • Omen Thunder God Fist (OTGF): Another variation used by Heihachi, performed by inputting f,n,df#1.
  • Delayed Wind God Fist: This variant is one frame slower than Jin's regular version and two frames slower than Heihachi's or Jin's Electric Wind God Fist. It was introduced in Tekken 3 and later given to Devil Jin in Tekken 5, with the damage adjusted to match the normal Wind God Fist in Tekken 6.

Frequently asked questions

Electric Wind God Fist (EWGF) is an iconic and challenging move of the Mishima-archetype characters in the Tekken video game franchise. It is a powerful version of the Wind God Fist, a Wave dash launcher move.

The exact controls for the EWGF vary depending on the character and the game. For example, in Tekken 3, the EWGF has 10 frames of leniency for the forward, neutral, and down portions of the Crouch Dash. However, the diagonal and right punch must be inputted on the exact same frame. In Tekken 8, Angel Jin and True Devil Kazuya can perform the EWGF by simply pressing 2.

One tip for performing the EWGF consistently is to focus on the timing of the inputs. Additionally, try to press 2 with the down input instead of df, as this may help with timing for some players. Practicing the move regularly is essential for mastering it.

The EWGF is primarily associated with Mishima-style characters, such as Jin Kazama, Heihachi Mishima, and Kazuya Mishima. However, the move has evolved over the Tekken series, with different characters gaining or losing the ability to perform it in certain installments. For example, in Tekken 8, Reina gains the ability to perform the Perfect Electric Wind God Fist (PEWGF) using her Wind Step.

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