Electric Persona 5: Strategies To Exploit Enemy Weaknesses

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In Persona 5, a role-playing game by ATLUS, players live out a year in the life of a high school boy who gains the ability to summon facets of his psyche, known as Personas. Players can use trial and error, as well as logical reasoning, to figure out elemental weaknesses. For example, if a shadow uses ice attacks, try using fire against it. Likewise, if it uses wind, try electricity. Electric attacks are particularly effective against water-dwelling enemies like Kelpie, certain flying types like Archangel, and unholy enemies like Bicorn.

Characteristics Values
Enemies weak against electric Water-dwelling enemies (Kelpie), certain flying types (Archangel), and unholy enemies (Bicorn)
Enemies weak against fire Belphegor, Jack Frost, Valkyrie
Enemies weak against ice Orobas, Koppa Tengu, Berith
Enemies weak against wind Fragile, nimble enemies (Agathion, Cait Sith), non-demonic flames (Chimera, Jack-o'-Lantern)
Enemies weak against guns Most flying enemies, especially small ones with wings

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Water-dwelling enemies like Kelpie

In Persona 5, water-dwelling enemies like Kelpie are weak against electric attacks.

Kelpie is a Persona in the game based on a supernatural water horse in Celtic mythology. It is described as a horse with a black mane and skin as cold as death. According to Celtic folklore, a Kelpie is a horse-like fairy that lives by the water. It drowns those who ride on it but can be a valuable mount if tamed. In Scottish folklore, it is a shapeshifting spirit that haunts rivers and lakes, often taking the form of a white horse. It preys on humans, especially young children, luring them into riding on its back before leaping into deep water and drowning them.

In the game, Kelpie can be found as a Shadow in Kamoshida's Palace and the Path of Aiyatsbus area of Mementos. It is also the first Persona of the Strength Arcana and the only Persona to learn the Resist Brainwash skill. When itemized through an Electric Chair execution in the Velvet Room, Kelpie yields a Terror Claw skill card.

As a general rule in Persona 5, things that use Zio are weak against Garu, Bufu is weak against Agi, Bless is weak against Curse, and Psi is weak against Nuke. These relationships are reversible. Additionally, flying enemies tend to be weak against guns, and gun attacks are effective against small flying enemies with wings.

Players can use logical reasoning and trial and error to figure out elemental weaknesses. For example, fire attacks can be used against enemies like Belphegor and Jack Frost, while ice attacks can be used to extinguish flames, freeze nimble enemies, or hurt certain Hell denizens.

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Some flying types, like Archangel

In Persona 5, players live out a year in the life of a high school boy who gains the ability to summon facets of his psyche, known as Personas. One such Persona is Archangel, a demon in the series and the Persona of Rihito Shimizu. Archangel is of the Judgement Arcana and is the second Persona of the Justice Arcana. It can be obtained in the First Palace and Mementos, specifically in the Aiyatsbus area of Mementos and Kamoshida's Palace.

Archangel is one of the flying types that is weak against electric attacks. Electric attacks can also electrocute water-dwelling enemies (like Kelpie), and unholy enemies (like Bicorn). Flying enemies tend to be weak against gun attacks, and small flying enemies with wings are especially vulnerable.

Archangel is the first Persona usable in battle to learn the Makouha skill and the first to learn the Vajra Blast skill. When itemized using Electric Chair execution in the Velvet Room, Archangel yields a Dazzler skill card. Archangel is first encountered as a mid-boss in the chapel area of Kamoshida's Palace, and then will appear in the latter areas of the Palace as a strong Shadow.

Archangel is also the second out of two Personas to learn the Hama skill and is the first Persona the protagonist can access that has the Psi skill. During a fusion alarm, Archangel will yield a Mahama Skill Card. Archangel is a Dizzy type Persona and one of the three Personas needed to summon Hell Biker through special fusion.

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Unholy enemies, like Bicorn

In Persona 5, Bicorn is a demon and the first Persona of the Hermit Arcana. It is described as a horse-like or part-panther, part-cow beast with two horns on its head. It is considered the opposite of the unicorn, which represents purity, while the Bicorn symbolises impurity and adultery, one of the seven deadly sins.

Bicorns are unholy enemies in the game, and they are weak against electric attacks. They can be encountered in the First Palace, Mementos, and the Soul Matrix, Arrow Sector 1F. They can also be found in the Aiyatsbus area of Mementos, with the title "Dirty Two-horned Beast."

To figure out enemy weaknesses in Persona 5, players often use trial and error, as well as logical reasoning based on the type of enemy. For example, fire attacks can be used against enemies like Belphegor and Jack Frost, while ice attacks can be used to extinguish flames or freeze nimble enemies. Electric attacks, in addition to being effective against unholy enemies like Bicorn, can also be used against water-dwelling enemies like Kelpie and certain flying types like Archangel.

Additionally, players can obtain enemy Personas to learn their elemental affinities or fuse Personas before encountering them as enemies. This can provide an advantage when facing enemies with unknown weaknesses.

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Wind is the elemental opposite

In Persona 5, a role-playing game by ATLUS, players live out a year in the life of a high school boy who gains the ability to summon facets of his psyche, known as Personas. Each Persona has its own unique set of strengths and weaknesses, and these can be discovered through trial and error or logical reasoning. For example, fire attacks can be used against enemies like Belphegor and Jack Frost, while ice attacks can be used to extinguish flames or freeze nimble enemies.

One important strategy in the game is to identify the elemental weaknesses of enemies. For instance, electric attacks are effective against water-dwelling enemies like Kelpie, certain flying types like Archangel, and unholy enemies like Bicorn. On the other hand, electric attacks are weak against wind attacks. Wind spells, such as "Garu", "Garudyne", and "Magarudyne", can be used to knock over fragile and nimble enemies like Agathion and Cait Sith, as well as put out non-demonic flames from enemies like Chimera and Jack-o'-Lantern.

The wind element has become more prevalent in Persona 5 Royal due to the Technical overhaul, which allows players to activate Technicals on confused enemies by using wind spells. This makes the wind element more valuable, especially if players have a Wind user in their party, like Morgana.

Some of the best Wind Personas in Persona 5 Royal include High Pixie, who comes with the basic wind spell "Garu" and the group heal "Media". At level 22, High Pixie learns "Magaru", a group-targeting Wind spell, and has the Skilful Combo trait, increasing damage after a baton pass. Another powerful Wind Persona is Fuu-Ki, who is a natural progression from Morgana. Additionally, Quetzalcoatl is a Wind Persona that learns "Wind Amp" at level 71, increasing Wind damage by 50%, and has the Wind Bloodline trait, reducing SP costs by half.

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Guns are effective against flying enemies

In Persona 5, players step into the role of a high school boy who can summon facets of his psyche, known as Personas. The game encourages players to use logical reasoning and trial and error to figure out the elemental weaknesses of their enemies.

One such weakness is that of flying enemies to gun attacks. Guns are particularly effective against small flying enemies with wings, as firearms make it easier to hit such targets. Players can also use elemental bullets, which are available in different Megaten games, to have backup ready for all kinds of monsters without having to switch Personas or party members.

However, some players have noted that bullets are weak against enemies or that they waste bullets even after getting a "knocked down/weak spot" on flying enemies. To counter this, players can save their bullets for flying enemies to get the "weakness/knockdown" effect. Additionally, players can upgrade their guns with a coop to increase their end-game viability.

It is worth noting that all Physical and Gun skills gain Technical damage bonuses to enemies under Freeze or Shock. This knowledge can be strategically employed by players to maximize damage output during battles.

Frequently asked questions

Water-dwelling enemies like Kelpie, certain flying types like Archangel, and unholy enemies like Bicorn.

Use what some call "Pokemon logic" and try the elemental opposite of what the shadow enemy uses to attack. For example, if they attack with ice, use fire. If they use wind, use electricity.

Bless is weak against curse, psi is weak against nuke, and flying enemies tend to be weak against guns.

Yes, aside from trial and error, you can use logical reasoning. For example, if an enemy uses fire to attack, try using ice, or if they are immune to fire, their weakness may be ice.

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