Powering Your City: A Guide To Electricity In Cities: Skylines

how to do electricity in cities skylines

In Cities: Skylines, electricity is a vital component for your city to thrive and function. Power plants, such as coal, wind, hydro, and nuclear, are essential sources of electricity. Each power source has its advantages and drawbacks, such as pollution and noise, which must be considered when deciding on a power generation strategy. Power lines play a crucial role in distributing electricity across your city, connecting power sources to buildings. Understanding the power grid and effectively managing electricity generation and distribution will ensure your city's success in the game.

Characteristics Values
Power Sources Coal plants, wind turbines, oil plants, nuclear plants, solar plants, hydroelectric dams, incinerators, recycling plants
Power Generation Player's choice; each option has pros and cons; e.g. wind and hydro-electric power depend on natural geography
Power Transfer Power lines, building connections, or a combination of both
Power Grids Can be set up by the player; power lines can be placed underground
Power Budget Lowering to 50% saves money and 4 GW is sufficient for most 9-tile cities
Power Plants Cause ground and/or noise pollution; susceptible to fire and loss of water supply
Power Imports Electricity can be imported from other cities, but this costs money

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Power plants and pollution

Power plants are essential for providing electricity to your city in Cities: Skylines, but they can also be a significant source of pollution. When choosing and placing your power plants, it's important to consider the impact they will have on the environment and your citizens' health and happiness.

Most power plants in the game produce some form of pollution. Coal, oil, and garbage power plants are particularly polluting, generating significant amounts of ground and air pollution. These plants consume resources and produce waste, which can contaminate the surrounding area. Coal and oil power plants will have full reserves when constructed, while garbage incinerators will start empty and need to be supplied with garbage collected from within the city. These plants require regular fuel deliveries by truck, and if these deliveries are disrupted, the plants will cease to function.

Other power plants, such as wind and solar power, produce little to no pollution. However, they tend to be more expensive to build and maintain. Wind turbines produce significant noise pollution, which can affect nearby residential areas and lower property values. Advanced Wind Turbines and Wave Power Plants placed offshore are more efficient and can be positioned far enough from city buildings to reduce noise pollution. Solar power plants are also affected by the weather, producing less energy during cloudy weather or at night.

To minimize the impact of pollution, players should carefully consider the placement of their power plants and industrial zones. Keeping polluting buildings away from residential areas can help reduce the negative effects on your citizens' health and property values. Additionally, utilizing renewable energy sources, such as wind, solar, and nuclear power, can help minimize pollution, although these options may be more costly.

Lastly, it's important to manage garbage effectively to reduce ground pollution. Proper garbage management can make incinerators more efficient and help reduce the amount of waste contaminating the city. While the Ultimate Recycling Plant and Waste Processing Complex can generate some electricity, they may not be sufficient for your city's power needs.

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Power lines and connections

Power lines are used to connect power sources to buildings. Power sources include oil plants, wind turbines, coal plants, and nuclear plants. Power lines can be found in the Electricity panel in the City Services. They can be placed within power grids to connect them and transfer power over greater distances. Each power supply has its pros and cons. For example, wind power produces significant noise pollution and its production varies with the weather, while coal plants can generate a lot of power but they pollute the air.

Power lines can be elevated using the page-up/page-down keys, similar to roads. This is necessary to cross elevated roadways or roads in uneven terrain. They can also be placed underground by changing the elevation to negative ten and below. Power lines cost ₡20 to build and ₡0.48/week to maintain. While they can be destroyed by lightning strikes, they are useful for connecting unelectrified neighbourhoods to power sources.

Buildings in Cities: Skylines make their own power connections. If two buildings are close enough, their power auras will overlap, and they can transfer power between each other without needing any power lines. This transfer can happen across small gaps and wide roads. Therefore, players may not need to use power lines to electrify their cities, but they are useful for connecting industrial areas that are kept far away from residential areas to avoid pollution.

In Cities: Skylines 2, electricity is an immaterial good that can be traded with other cities. Players can attach a high-voltage power line to the existing power line that leads out of the city and feed it into a transformer to convert it to a usable (low-voltage) version.

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Renewable energy sources

Power is an essential requirement in Cities: Skylines, with most public buildings unable to operate without electricity. Renewable energy sources are a great way to power your city, and there are several options to choose from, each with its own advantages and disadvantages.

Wind power is a popular choice for renewable energy in the game. Wind turbines produce more power when placed in windy areas, and they have a very big power grid. However, they produce significant noise pollution, and their production varies with the weather. Advanced Wind Turbines and Wave Power Plants, which must be placed on water, are more efficient than land-based wind turbines.

Solar power is another option, with Solar Power Plants and Solar Updraft Towers available. However, solar production varies with the weather and the time of day, with output dropping to 70% of the daytime value at night.

Geothermal Power Plants are also an option for renewable energy.

Hydro-electric power is the most complicated power generation in the game. The length of dams can be adjusted when constructing, and the terrain on both sides of the river will affect the height of the dam. A higher dam will cause the water to rise higher, which may cause flooding upstream. The amount of power generated depends on the difference in potential energy of the water above and below the dam. Dams are extremely expensive and can block pathways for ships. Players are advised to save their game before attempting to place a hydro-electric dam.

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Electricity trade and import

In Cities: Skylines 2, electricity is an essential resource that can be traded with other cities. At the beginning of the game, you have the option to set up your own power grid or rely on electricity trade to meet your city's energy demands. To import electricity, you need to connect a high-voltage power line to the existing power line coming from another city. However, this high-voltage power is not directly usable by your city.

To make use of the imported electricity, you must feed the high-voltage power line into a transformer. The transformer will then convert the high-voltage power into a usable low-voltage version. The transformer is connected to the road, which has underground power cables built into almost every road type in the game. Any buildings connected to these roads will then be able to utilise the imported electricity.

It is important to note that importing electricity comes at a cost, and if your city struggles financially, creating your own power might be a more sustainable option. You can produce electricity locally using various methods, such as coal plants, wind turbines, or nuclear power plants. Each power source has its advantages and disadvantages in terms of pollution, noise, and resource requirements.

While power lines are not always necessary due to buildings making their own power connections, they are still useful for connecting industrial areas, managing noise pollution, and providing power to unelectrified neighbourhoods. Additionally, power lines can be placed underground by changing the elevation to negative ten or below, helping to maintain the aesthetics of your city.

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Power grid setup

Power grids in Cities: Skylines can be set up in a variety of ways, each with its own advantages and disadvantages. The player has the choice of how to generate power, with options including coal, oil, wind, solar, and nuclear power plants, as well as garbage incinerators. Each option has its own costs and benefits in terms of efficiency, pollution, and noise. For example, coal and oil power plants are the cheapest method of increasing a city's power capacity, while wind and solar power are more efficient and produce no pollution but have a higher initial cost.

Power can be distributed from building to building over short distances, and power lines or wind turbines can be used to transfer power over greater distances. Power lines can be placed within power grids to connect them, and they can be elevated to cross elevated roadways or uneven terrain. However, power lines are susceptible to lightning strikes, while wind turbines are not. Additionally, wind turbines have a large power grid around them.

In Cities: Skylines 2, electricity is an immaterial good that can be traded with other cities. Players can set up their own power grid or rely on this trade for their energy needs. To do this, they can attach a high-voltage power line to an existing power line leading out of the city and feed it into a transformer to convert it into a usable, low-voltage version. Nearly every road type in the game has built-in underground power cables, so anything placed on a street will get power, eliminating the need for long, above-ground power lines. Players can also use underground power lines by dragging them to the desired location and attaching them to the road.

To optimize the power grid, players can place additional transformers around bottleneck locations to ensure that buildings on the "other side" of the bottleneck receive power. It is also important to consider the placement of power plants to minimize pollution and noise in residential areas. For example, industrial areas that generate a lot of pollution should be located far away from the rest of the city and connected using power lines. Similarly, renewable power sources that create noise pollution should be placed away from residential neighborhoods.

Frequently asked questions

You can power your city by setting up a power grid or by trading electricity with other cities. To set up a power grid, you can use power lines or wind turbines to transfer power over short or long distances. Power lines are placed within power grids to connect them, and they can also be placed underground.

Sources of electricity include power plants, wind turbines, coal or oil plants, nuclear plants, solar plants, and hydroelectric dams. Each power source has its own advantages and disadvantages in terms of pollution, noise, and geography.

Power lines can be connected to power sources, such as oil plants or wind turbines, and then to other buildings. Buildings in Cities: Skylines can also make their own power connections if they are close enough to other powered buildings, reducing the need for power lines.

When choosing a power source, consider the impact on the environment and your city's economy. Industrial zones and most power plants generate pollution and noise pollution, which can lower property values and make people sick. Therefore, it is recommended to place industrial areas away from residential neighbourhoods.

As your city expands, you may encounter electricity bottlenecks. To prevent this, ensure that your power lines are placed efficiently and that your power plants are able to meet the demand for electricity. You can also consider trading electricity with other cities if you are struggling to produce enough power locally.

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